IEN 189
                     ISSUES IN INTERNETTING
                        PART 4:  ROUTING
                          Eric C. Rosen
                  Bolt Beranek and Newman Inc.
                            June 1981
IEN 189                              Bolt Beranek and Newman Inc.
                                                    Eric C. Rosen
                     ISSUES IN INTERNETTING
                        PART 4:  ROUTING
4.  Routing
     This is the fourth in a series of papers  that  discuss  the
issues  involved  in designing an internet.  Familiarity with the
previous papers (IENs 184, 187, and 188) is presupposed.
     The topic of the present paper is routing.  We will  discuss
the  issues  involved  in  choosing  a  routing algorithm for the
internet, and  we  will  propose  a  particular  algorithm.   The
algorithm  we  propose  will  be  based  on the routing algorithm
currently operating in the ARPANET, called "SPF  routing."   This
algorithm  is  described in [1] and [2], which interested readers
will certainly want to look at.  Although we  will  try  to  make
this paper relatively self-contained, we will of course focus our
discussion  on those aspects of the algorithm which might have to
be modified to work in the internet.
     Any discussion of the proper routing algorithm to use  in  a
particular  Network  Structure must begin with a consideration of
just what characteristics we want the routing algorithm to  have.
That  is, we must decide in advance just what we want the routing
algorithm to do.  Everyone will agree that the routing  algorithm
ought  to be able to deliver data from an arbitrary source Switch
to an arbitrary  destination  Switch,  as  long  as  there  is  a
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physical  path  between them.  Or at least, the routing algorithm
should make the probability of being able to do this  arbitrarily
high.  However, this is a very minimal criterion (as indicated by
the  fact that everyone would agree to it).  There are many other
requirements we must place on the routing algorithm if we  intend
to  design  a  robust and high performance Network Structure.  We
will  present  some  requirements  and  some   possible   routing
algorithms  which fulfill the requirements to a greater or lesser
degree.  We hope that by the end of this paper, we will have made
a case that our proposed routing algorithm does a better  job  of
meeting more of the desired requirements than does any other that
we know of.
4.1  Flexibility and Topological Changes
     One extremely important, though little noticed, feature that
we  should require of a routing algorithm is that it enable us to
make arbitrary changes in the topology of the Network  Structure,
without the need to make manual changes in the internal tables of
the  Switches.   This  is a capability that has always existed in
the ARPANET.   IMPs  can  be  added,  removed,  or  moved  around
arbitrarily,  and  the  routing algorithm automatically adapts to
the new topology without any  manual  intervention.   This  seems
simple  enough, but it does place some significant constraints on
the nature of the routing algorithm.  For example, it immediately
rules out fixed routing.  By "fixed routing,"  we  refer  to  any
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scheme  where  a  set  of  routes  to  each destination Switch is
"compiled into" each Switch.  In fixed routing schemes, there  is
generally  a  "primary  route",  to  be  used  when  the  Network
Structure is not  suffering  from  any  outages,  and  a  set  of
alternate or secondary routes to be used if some component of the
primary route should fail.  We know of one network which does use
this  sort  of fixed routing, and as a result, they are forced to
adhere to a very strict rule which allows them to add  or  remove
Switches  only  once  every  six months.  Certainly, we would not
want to build such a restriction into the internet.
     Fixed routing also prohibits  certain  important  day-to-day
operational  procedures  that are often used in the ARPANET.  For
example, it is quite common, when an  IMP  is  brought  down  for
preventive  maintenance,  to "splice" that IMP out of the network
by wiring together two of its modems.  This causes two IMPs  that
ordinarily  have  a  common  neighbor  to  suddenly become direct
neighbors of  each  other.   (A  similar  function  can  also  be
performed  by  the  telephone  company,  in case the power to the
modems is shut off, or if the  site  cannot  be  reached.)   This
ability to preserve network bandwidth even when a site is down is
quite  important  to  robust network performance.  Yet it is very
difficult, if not impossible, to do this if  the  network  has  a
fixed routing algorithm.  It is not yet clear to what extent such
day-to-day  "firefighting"  techniques  will be applicable in the
internet, but it certainly  does  not  seem  wise  to  design  an
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internet  routing  algorithm  which  would  be  too inflexible to
permit the use of such techniques.
     Another very useful capability which is difficult to combine
with  fixed  routing  is  the  ability  to   create   arbitrarily
configured  test networks in the lab, and then to connect them to
the real network.  This is something that is done quite often  in
the  ARPANET,  usually  for  the  purposes  of  testing  out  new
software, and we will definitely  need  this  capability  in  the
internet in order to test out new gateway software (as well as to
test out patches and bug fixes to the old).
     It  is also worth noting that implementing a scheme of fixed
routing with a primary route and alternates to be used in case of
outages is not nearly as trivial as it may seem.   Remember  that
it  is not enough for each individual Switch, when its Pathway to
a particular neighbor fails, to pick an alternate neighbor as its
next hop to some destination.  Rather, any  outage  requires  ALL
the  Switches to pick alternates in a COORDINATED MANNER, so that
the routing produced  by  the  use  of  the  alternate  paths  is
loop-free.  This is quite a difficult problem, and if there are a
large  number  of Switches and Pathways, any combination of which
could fail, this means that a  very  large  number  of  alternate
paths  must  be maintained, requiring a consequently large amount
of table space.
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     We will not be giving much serious consideration to the  use
of  fixed routing in the internet.  We mention it largely for the
sake of completeness, and because there is  a  natural  tendency,
which  we  wish  to oppose, to suppose that fixed routing must be
simpler, cheaper and more reliable than  dynamic  routing.   This
tendency  ignores the day-to-day operational problems involved in
the use of fixed routing, as  well  as  the  difficult  technical
problems involved the the creation of fixed routing tables.
     Preserving  maximum  flexibility to make topological changes
requires the Switches to be able to determine, dynamically,  just
who  their  neighbors  are.   (Remember  that  two  Switches of a
Network Structure are neighbors if and only if they are connected
by a Pathway,  i.e.,  by  a  communications  path  containing  no
intermediate  Switch  of  the  same  Network  Structure.)  In the
ARPANET,  each  IMP  is  initialized  to  know  how  many   modem
interfaces  it  has,  and  does  not  determine that dynamically.
However, initialization only tells the IMP how many interfaces it
has; it does not tell the IMP  who  its  neighbor  is  over  each
interface.    The   IMPs   determine   who  their  neighbors  are
dynamically, via the line up/down protocol, and  a  line  between
two  IMPs  cannot come up unless and until each of the IMPs knows
the identity of the other.
     The situation in  the  present  Catenet  gateways  is  quite
different.   Each  gateway  has  a  table  of potential neighbors
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"assembled  in."   When  a  gateway  comes  up,  it  attempts  to
communicate  (via  a special gateway neighbor protocol) with each
of  the  gateways  in  its  pre-assembled  neighbor  table.   Two
gateways  are  considered neighbors only if this communication is
successful.  Gateways will also consider themselves neighbors  of
other  gateways  that  communicate  with  them  according  to the
gateway neighbor protocol, even if the other gateway  is  not  in
the  pre-assembled neighbor table.  This means that two gateways,
G1 and G2, cannot become neighbors unless either G1  is  in  G2's
pre-assembled  neighbor  table,  or  G2  is in G1's pre-assembled
neighbor table.
     Of course, in a real operational  environment,  it  is  very
important  to  ensure  that  site-dependent  information  is  not
assembled or compiled in.  Rather, it must be separately loadable
(over the network itself)  by  the  Network  Control  Center,  or
whatever  equivalent  organization  we  create  for operating the
internet.   In  fact,  site-dependent  information  ought  to  be
preserved  over  reload of site-independent information, and vice
versa.  (This discipline is followed in the ARPANET.)   Designing
the  gateways  according to this discipline is a very non-trivial
task, which must be planned for by the gateway designers  at  the
earliest  stage  of gateway design.  Otherwise, we will build for
ourselves  a  very  difficult  set  of  unnecessary   operational
problems.
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     However, it is not a very good idea to have a fixed table of
neighbors  in  each  Switch,  even  if  this  table is separately
loadable.  This just does not give us the flexibility  we  desire
for  making  arbitrary topological changes.  If there has not yet
been any difficulty with the Catenet's current  scheme,  that  is
probably  because  of  the small number of gateways and component
networks in the current internet environment.  As the  number  of
gateways  increases,  the need to have them dynamically determine
who their neighbors are becomes increasingly more important.
     However, having gateways discover  (dynamically)  who  their
neighbors  are  is  a  more  difficult  problem  than having IMPs
discover who their neighbors are.  The  interfaces  on  the  IMPs
function  as  point-to-point  lines,  so there can be at most one
other IMP on the other end of a line, and any data sent out  that
line can be expected to reach just that IMP.  Therefore it is not
very  hard  for an IMP to discover which IMP is at the other end.
An IMP simply sends its identity (a unique number which it  reads
from  its  hardware  configuration  cards)  down  the  line  in a
message, and if the line is operational, the message  must  reach
the  IMP  on  the  other  end.   For  two gateways connected by a
packet-switching  network,  the  problem  is  more   complicated,
because, unlike telephone circuits, a packet-switching network is
not   a   point-to-point   line  with  a  relatively  transparent
interface.  In order  for  one  gateway  to  identify  itself  to
another,  it  must be able to address the other, using the Access
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Protocol of the packet-switching  network  which  serves  as  the
Pathway  between  them.  This seems to mean that for a gateway to
be able to send its identity to a neighbor, it must already  know
the neighbor's name.  This seems like Catch-22 -- there is no way
to  determine  dynamically  who  your neighbor is, unless you can
address him, but there is  no  way  to  address  him  unless  you
already know who he is.
     This   problem  can  be  made  more  tractable  through  the
cooperation  of  the  packet-switching  networks  underlying  the
Pathways  which connect the gateways.  A packet-switching network
could recognize that certain of its own components  (which  might
be either Switches or Hosts within its own Network Structure) are
also  Switches  within  a  Network  Structure  which is one level
higher in a hierarchy.  For example, in the ARPANET, there  might
be   some  special  protocol  (call  it  the  "gateway  discovery
protocol"), carried out on the host-IMP level, by  which  certain
hosts  identify  themselves  as  internet  gateways.   Whenever a
gateway connected to a particular IMP comes up or goes down, this
information could be broadcast to all  other  IMPs.   Whenever  a
gateway  comes up, the IMP it is connected to could tell it which
of the other hosts are internet gateways.  In this way, the  IMPs
could  keep  the gateways informed as to which other gateways are
up  or  down  at  any  particular  time.   This  sort  of  scheme
eliminates the need for the gateways to know in advance who their
neighbors  might  be,  and  moves  the responsibility for keeping
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track  of  the  gateways  and  their  up/down   status   to   the
packet-switching  network  itself,  which  is  better equipped to
carry out this responsibility.
     Such a scheme would not be very difficult, in principle,  to
build  into  the  ARPANET.   Information  about gateways could be
subsumed into the routing information.  That is, an IMP connected
to a gateway could represent the gateway  as  a  stub  node,  and
report  on  it  as  such  in  its  ordinary routing updates.  (Of
course, this is only  feasible  if  the  number  of  gateways  is
relatively  small when compared to the number of IMPs.  Otherwise
the additional overhead this would add to the ARPANET's  internal
routing  algorithm would make the scheme infeasible.  However, it
does seem likely that the number of gateways on the ARPANET  will
always  be  much  smaller  than the number of IMPs.)  This scheme
would automatically cause the information about the  gateways  to
be  broadcast  to  all IMPs as part of the routing updates.  (See
section 4.5 for a description of the routing  update  procedure.)
Each  IMP  which is connected directly to a gateway could forward
information about other  gateways  to  its  own  gateway  as  the
information  is received.  The most difficult problem might be to
get enough "security" in the gateway-to-IMP protocol so that only
real gateways could declare themselves to be gateways.  (Some  of
the  issues  involved  in  preventing  a  host from "fooling" the
network into thinking it is a different host than  it  really  is
are  discussed  in  IEN 183.  See the discussion of LAD messages.
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However, that note does not consider the real issue  of  security
that arises here.)
     This  scheme  for having gateways dynamically discover their
neighbors through the cooperation of the networks underlying  the
internal  Pathways  of  the internet is an important step towards
the solution of the "flying gateway" problem.  The flying gateway
problem is the following.  Suppose that N is  a  packet-switching
network  which  is one of the component networks of the internet.
Now suppose that  due  to  some  sort  of  emergency  or  natural
disaster,  N  becomes partitioned into two "pieces", call them N1
and N2, and that  this  partition  is  expected  to  last  for  a
significant  amount  of time.  If H1 is a Host in N1, and H2 is a
Host in N2, then H1 and H2 will no longer be able to  communicate
through the network N.  (Of course, H1 and H2 might still be able
to  communicate  though  the  internet,  if  there is an internet
gateway on N1 and an internet gateway on N2, and a route  between
these two gateways other than the "direct" route via N.  In fact,
the  addressing  scheme  proposed  in  IEN 188 will automatically
cause traffic from H1 to H2 to be delivered over  this  alternate
route,  AS LONG AS H1 SUBMITS THIS TRAFFIC TO ONE OF THE INTERNET
GATEWAYS CONNECTED TO N1, RATHER THAN TRYING TO SEND IT  DIRECTLY
TO  H2 OVER THE NETWORK N.)  However, in some cases, there may be
no such alternate route, or else  its  characteristics  might  be
unsatisfactory.   In  addition,  it  must  be remembered that the
partition of network N might actually result in the partition  of
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the internet itself, so that some pairs of Hosts which ordinarily
communicate over the internet can no longer reach each other.  In
such  cases, it might be desirable, at the level of the internet,
to treat N1 and N2 as separate component networks, and  to  place
an  internet  gateway  between  them so that internet traffic can
flow from N1 to N2.   One  possible  scenario  is  for  this  new
gateway  to  be  an airborne packet radio, hence the name "flying
gateway."
     If a flying gateway can be connected to both N1 and N2,  and
if  the network N has a gateway discovery protocol of the sort we
have been advocating, then the flying gateway need merely come up
on N1 and N2, declaring itself to be an  internet  gateway.   The
gateway  discovery  protocol  run in the network pieces N1 and N2
will cause the other internet gateways in N1  and  N2  to  become
aware  that  they  have a new neighbor, the flying gateway.  Once
the gateways in N1 and N2 become aware of their new neighbor,  it
automatically begins to participate in the routing algorithm (see
section  4.5  for  details of the routing updating algorithm that
brings this about), and routing automatically begins to  use  the
flying  gateway  for store-and-forwarding internet traffic.  Thus
any partition of the internet is automatically brought to an end.
     In addition to using the flying  gateway  as  a  transit  or
intermediate  gateway  for  internet  traffic,  it  may  also  be
desirable to use it as a  destination  Switch  in  the  internet.
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That is, it may be desirable to allow the other internet Switches
(gateways) to use the flying gateway as the address to which they
route  traffic  for  Hosts  in  N1  or N2.  This is slightly more
complicated  than  simply  using  the  flying   gateway   as   an
intermediate Switch.  The logical-to-physical address translation
tables  in  the  gateways  (we are assuming the addressing scheme
proposed in IEN 188) will not, in general, map any  Host  logical
addresses into the address of the flying gateway, which after all
is  not  ordinarily  on  the  internet.   However, as long as the
flying gateway indicates that it is a special,  flying,  gateway,
and  as  long  as this information is made known to all the other
gateways, this problem is simple enough to  solve.   If  F  is  a
flying  gateway,  and  G  is an ordinary gateway, and F and G are
neighbors, then any logical address which maps to  G  but  cannot
currently  be  reached  through  any  ordinary  gateway should be
mapped to F.  (As we shall see, the routing algorithm we  propose
makes  available to each Switch all information about which pairs
of Switches are neighbors.)  Attempting to reach the  destination
Host  via the flying gateway F will either be successful, or else
should result in  the  return  of  a  DNA  message,  which  would
indicate  that the Host cannot be reached from the flying gateway
either.  The only remaining problem is  for  the  flying  gateway
itself  to  determine  which of the two pieces of the partitioned
network  contain  some  particular  Host  for  which  it  is  the
destination  Switch.   Any  data  for  destination  Host  H which
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arrives at Switch F can potentially be sent to  either  piece  of
the  partitioned network.  The situation is no different than the
problem of how an ordinary gateway, which has two Pathways  to  a
particular  Host,  one of which is non-operational, decides which
one to use.  Note that the individual Hosts do  not  need  to  be
aware  at  all  of the existence of the flying gateway, since the
logical addressing scheme automatically finds the right  physical
address.   Of  course, for this mechanism to be at all effective,
there  must  be  a  robust  and  efficient  Host-Switch   up/down
protocol,  which  works  through  the  cooperation of the network
underlying the Pathway between Host and Switch.
     Unfortunately, not every component network  of  an  internet
can  be  expected  to  cooperate this way in a "gateway discovery
protocol."  In fact, if two  Switches  of  the  internet  Network
Structure are connected by a Pathway which is itself an internet,
rather  than a single packet-switching network, then this sort of
cooperation  in  the  "gateway  discovery  protocol"   might   be
extremely  difficult  if  not  impossible.  It seems though to be
quite important to get the communications  media  which  underlie
the  Pathways  to  participate  in  such  a  protocol,  for  that
significantly increases both the reliability and the  flexibility
of  the  internetting  scheme.   It  does  not  seem possible for
Switches  which  are  connected  by  uncooperative  Pathways   to
determine dynamically who their neighbors are.  In such cases, we
may  then have to live with hand-built neighbor tables (as in the
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present Catenet), and a protocol which the  Switches  attempt  to
carry  out  with their neighbors to see which potential neighbors
are really reachable.  Networks which do not  provide  a  gateway
discovery  protocol,  however,  cannot be patched together with a
flying gateway if they should partition.
     Even  for  Switches  which  are  connected  by   cooperative
Pathways,  it  is desirable to have a protocol which the Switches
attempt to run with each one of their neighbors, to  see  whether
they  really  can send and receive data to or from each neighbor.
Suppose, for example,  that  two  Switches  are  connected  by  a
Pathway  which  is  a very congested network.  In such a network,
the messages which are used to tell  the  internet  Switches  who
their  "neighbors"  are  might  well  be flowing, even though the
congestion prevents ordinary (user) data from flowing.   This  is
not  at all unlikely, if the gateway discovery protocol makes use
of the network's routing updates, which would probably be of much
higher priority than ordinary data packets.  Since we don't  want
to  use  this  Pathway  for  internet traffic unless it can carry
data, some independent means of determining this may  be  needed.
The  situation  is  somewhat more complicated if the Pathway is a
packet-switching network with different "acceptance classes",  so
that  only  certain  classes of traffic are accepted at any given
time, depending perhaps on the internal loading conditions of the
network.  If a Pathway is only accepting a certain  sub-class  of
data  traffic,  any internet Switches which are connected to that
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Pathway must  be  able  to  determine  which  classes  are  being
accepted  (presumably  the  network  underlying  the Pathway will
inform the Switches as to  any  access  restrictions),  and  this
information  will  have  to be fed back into the internet routing
algorithm, so that traffic which cannot be placed  on  a  certain
Pathway is not routed there nonetheless.
     The   reader   will   doubtless   have  noticed  that  these
considerations, of determining who one's neighbors  are,  and  of
determining  whether the Pathway to each neighbor is operational,
are quite similar to the considerations adduced in IEN 187 in the
discussion of Pathway up/down protocols to be run between a  Host
and  a  Switch.   What  we  have  been  discussing  is  really an
inter-Switch Pathway up/down  protocol.   The  gateway  discovery
protocol  corresponds  to  what  we  called  a "low-level up/down
protocol", and the type of protocol  discussed  in  the  previous
paragraph corresponds to what we called the "higher-level up/down
protocol."
4.2  Why We Cannot Require Optimality
     What else would we like the routing algorithm to do, besides
giving  us  the  maximum flexibility to make topological changes?
Generally, we tend to feel that a really good  routing  algorithm
should  optimize  something,  delay  or  throughput, for example.
However, true optimality is really not possible.  If we are given
a complete description of a network,  including  its  topological
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structure,  and  the  capacities  and speeds of all its lines and
Switches, and if we are also given the traffic requirement (as  a
Switch-Switch traffic matrix which tells us how much traffic each
Switch  will  originate which is destined for each other Switch),
and if the packet inter-arrival rates and sizes vary according to
certain specific probabilistic distributions, and if the  traffic
is in a steady-state condition, it is just a mathematical problem
to  devise  a  set  of routing tables for the Switches which will
minimize the network average delay.  Applied mathematicians  have
devoted  a great deal of effort to devising algorithms to produce
this optimal solution.  There are a large number of problems with
attempting to use this sort of  "optimal  routing  algorithm"  as
the operational routing algorithm of a network:
     1) Packet arrival rates and sizes do  not  necessarily  vary
        according  to  the  probabilistic distributions which are
        assumed by optimal routing algorithms.
     2) Optimal  routing   algorithms   are   ALWAYS   based   on
        mathematical models of the relationship between delay and
        throughput which are not supported by empirical data.
     3) Actual traffic requirements are quite variable,  and  may
        not  really  approach  a  steady-state  for a long enough
        period of time  to  enable  true  optimization.   Traffic
        requirements are also generally unknown, and difficult to
        predict or measure.
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     4) Most algorithms to compute the optimal  routes  are  real
        number   crunchers,  and  require  large  floating  point
        computers.  These algorithms would have to be  run  in  a
        central   location,  producing  routing  tables  for  all
        Switches, and then distributing them somehow (centralized
        routing), with  consequent  problems  of  robustness  and
        overhead.
     5) There  are  distributed  optimizing   algorithms   (e.g.,
        Gallager's  algorithm),  but  they are not implementable.
        That is, the proofs of these algorithms make  assumptions
        which  could not be made to hold in the real software and
        real hardware of a real network.   Hence  the  algorithms
        would  not  be  expected to give optimal results (or even
        anything   close   to   optimal)   in   real    networks.
        Furthermore,  such  algorithms  seem  to rely on updating
        protocols  which  are  insufficiently   robust   in   the
        operational  environment.   These algorithms also seem to
        contain  parameters  whose  precise  settings  are  quite
        important   to   proper   performance,   but  whose  most
        appropriate values are unknown  and  quite  difficult  to
        determine.
     We  realize  that  these rather brusque comments may make it
seem like we are giving short  shrift  to  the  consideration  of
optimizing  algorithms.   We  have  made these comments simply in
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order to state our reasons for not giving  further  consideration
to  such  algorithms.   Arguing  in  support  of  these  reasons,
however, would require another paper.
     Another problem with optimal  routing  algorithms  which  is
more  specific  to  the  internet  environment has to do with the
requirement that the capacities  of  the  network  components  be
known.  With telephone circuits as the "links", it is possible to
assign  a  fixed  capacity and fixed propagation and transmission
delays to each  link.   With  packet-switching  networks  as  the
"links",  it  is  doubtful  that  this  even makes sense.  If two
gateways are connected by the ARPANET, there is no number we  can
assign  as  the  capacity  of the "link" connecting the gateways!
The amount of throughput that can be sent  between  two  gateways
via  the ARPANET is a highly variable quantity, with dependencies
on hundreds of other things going on within the ARPANET.   It  is
hard  enough  to  get  a  handle  on  just  what other things the
throughput of a given connection depends on; we  certainly  can't
express this dependency as a function, or assign numerical values
to  the  "capacity."   This  seems  to  mean that currently known
optimal routing algorithms are really quite  useless  within  the
context of the internet.  Of course, they are not too useful even
in  individual  networks,  when  considered  as  the  operational
routing algorithm of the network.  They are,  however,  sometimes
useful as a benchmark to which the operational routing algorithms
can  be  compared.   That is, it is a meaningful question to ask,
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"how close does SPF routing in the  ARPANET  come  to  optimal?",
where "optimal" is defined as the result produced by some optimal
algorithm,  run off-line.  Within the context of the internet, it
is difficult even to give meaning to this question.  There is  no
mathematical model of the internet to which we can appeal.
     This also raises an interesting question about the design of
the  internet topology, i.e., where to place the gateways and how
best to interconnect them.  The usual mathematical techniques for
trying to optimize network topological design  also  assume  some
fixed  assignment  of capacity to the links; it's not obvious how
such techniques can be extended to the internet.
4.3  Some Issues in SPF Routing
     Even if we give up the quest for optimal routing, there  are
still  a number of substantive things we can require of a routing
algorithm.  For example, we would  like  to  have  some  form  of
distributed  routing, rather than centralized routing, simply for
reasons of robustness.   ("Distributed  routing"  refers  to  any
routing  scheme  in  which  each  Switch computes its own routing
table.)  What this means basically is an algorithm based more  or
less  on the routing algorithm of the ARPANET, i.e., an algorithm
which runs in each Switch and computes the shortest path to  each
other  Switch,  based  upon (dynamically determined) knowledge of
the connectivity  of  the  internet  Network  Structure,  and  an
assignment   of  "length"  to  each  Pathway  that  connects  two
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Switches.  Routing algorithms of this sort can  be  characterized
by  three separable components: (a) the algorithm used to compute
the shortest path, given the assignment of lengths  to  Pathways,
(b) the algorithm used to assign a length to a given Pathway, and
(c)  the  protocol  used  by  the  Switches  for  sharing routing
information.
     The most efficient shortest path algorithm that we  know  of
is  the  SPF  algorithm  of the ARPANET [1,3] (which is basically
just a modification of Dijkstra's shortest path  algorithm),  and
we  propose to base an internet routing algorithm on this.  There
are other algorithms for performing a shortest path  computation,
but  the  SPF  algorithm  seems  to  dominate them.  One possible
alternative to SPF would be something based  on  the  distributed
computation  of  the original ARPANET routing algorithm (which is
the basis for the current Catenet routing), but we  have  studied
that  algorithm  at  great  length  and in great detail and it is
inferior to SPF in a large variety of ways [3].  There  are  many
other shortest path algorithms (such as Floyd's algorithm, or the
algorithm advocated by Perlman in IEN 120), but the efficiency of
these  algorithms does not compare with that of SPF.  We will not
consider the issue of choosing  a  shortest  path  algorithm  any
further.
     In  the ARPANET, the "length" assigned to a line is just the
average per-packet delay over that line during a preceding period
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of ten seconds.  The current Catenet routing algorithm assigns  a
length  of  1  to each Pathway, irrespective of the delay.  Other
possible assignments of lengths to Pathways  are  also  possible.
We  will  recommend  the use of measured delay as the best metric
for the internet routing algorithm to use, and we argue for  this
proposal  in  sections 4.3.1 and 4.3.3.  Section 4.3.2 covers the
related topic of "load splitting."  (One purpose of that  section
is  to  show  that the two topics are indeed related, and in ways
more subtle than generally realized.)  In section 4.4, we discuss
some of the issues in the design of an algorithm to  measure  the
delays.
     In  the  ARPANET,  a  routing  update  generated by an IMP A
specifies the average per-packet delay on each  of  A's  outgoing
lines.   Every  update generated by an IMP is sent to every other
IMP in the network, not just to the neighboring IMPs, as  in  the
Catenet  routing  algorithm.   This  updating  protocol,  and its
applicability to the internet, are discussed in section 4.5.
     Although a routing scheme can be divided into  a  number  of
separable  components,  it  is important to keep in mind that the
ultimate characteristics of the routing scheme will  result  from
the  combination  of  the  components.   A routing scheme must be
judged as a whole.  The reader should try to focus throughout  on
how  the  components  work together, and resist the temptation to
judge each component separately.
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4.3.1  Min-Hop Routing (Why Not to Use it)
     The simplest routing scheme which is based  on  having  each
Switch  compute  its  shortest  path  to  each  other  Switch  is
"min-hop" routing.  In min-hop routing, all Pathways are assigned
unit length, so that the shortest path between  two  Switches  is
just   that  path  which  has  fewer  Pathways  than  any  other.
(Generally, ties are broken arbitrarily.)  This sort  of  routing
is  used  in the current Catenet, where traffic is routed through
the  fewest  possible  number  of   intermediate   networks   (or
equivalently,   through   the   fewest   number  of  intermediate
gateways.)  This form of routing is quite simple,  and  does  not
require  us  to  worry about anything as complicated as detecting
changes in load or delay in  remote  components  of  the  Network
Structure.  Such changing conditions within the Network Structure
have  no  effect at all on the routing.  This form of routing can
be done with the minimal amount of overhead (in terms of the need
to send routing updates from Switch to Switch).  Updates need  to
be sent only when the Pathways go down or come up.  Any algorithm
which  attempts  to  be more responsive to changing conditions in
the Network Structure than  min-hop  routing  still  needs  these
up/down   updates,   plus   more  besides.   Min-hop  routing  is
definitely what one would use if one wanted to put  in  a  "quick
and   dirty"  routing  algorithm,  and  put  off  worrying  about
complexities until some  unspecified  later  time.   It  is  also
possible  to  argue  for  min-hop routing in the internet on more
principled grounds, as follows:
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     "In general, it is not unreasonable to expect that the  more
     component networks an internet packet goes through, the less
     likely  it  is to get to its destination, and the longer its
     delay is likely to be, if it does reach its destination.  We
     might expect that the number of component networks a message
     goes through would generally correlate fairly high with  the
     delay  of  the message, and would generally correlate fairly
     low with the obtainable throughput of a host-host transfer."
     Unfortunately, this sort of reasoning  is  only  valid  when
applied   to  a  Network  Structure   consisting  of  homogeneous
Pathways, which have  similar  characteristics  with  respect  to
delay,  throughput,  and reliability.  This is rather unlikely to
be the case in the internet, whose distinguishing  characteristic
is  the  heterogeneity  of its Pathways.  Where the Pathways of a
Network Structure have widely varying characteristics, delay  and
throughput  are not very likely to correlate well simply with the
number of hops.
     It is true that the delay-oriented routing  of  the  ARPANET
generally  gives  the min-hop paths.  (Remember, though, that the
ARPANET,  unlike  the   internet,   has   generally   homogeneous
Pathways.)   Min-hop  routing is all right for the "normal" case,
where there  are  no  areas  of  congestion  in  the  network  or
internet,  no areas where the delay is unusually high compared to
other areas.   Routing,  however,  is  no  different  from  other
computer  system  applications,  in that a scheme that works well
only in  the  normal  case  just  is  not  robust  enough  to  be
satisfactory.   (Think  of  a magnetic tape driver which works in
the normal case, where no tape errors are encountered, but  which
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crashes  the  system  in  the  presence of "unusual" events, like
errors on the tape.  Such a  driver  may  be  acceptable  if  one
accesses  one tape a month, but not if one needs to read or write
ten tapes a day.  The analogy is that min-hop routing may perform
acceptably in an experimental network with little traffic, but is
much less likely to be acceptable in a heavily loaded operational
network.)  It is extremely common for some area of the network to
be much more congested than another, so that traffic flows  which
traverse  a  particular  area experience a very much longer delay
(and lower throughput) than traffic flows which avoid that  area.
Significant  imbalances  in  load cause significant reductions in
the  correlation  between  hop-count   and   performance.    Such
imbalances  may not be present in a network initially, but if the
ARPANET experience is any indication, imbalances start  to  occur
with  increasing  frequency as network utilization grows.  If the
routing algorithm cannot account  for  such  imbalances,  network
performance  problems  will  start  to occur with ever-increasing
frequency  as  the  network  gains  more  users.   This  was  our
experience  with the original ARPANET routing algorithm.  For all
its widely publicized faults, it  provided  generally  acceptable
performance as long as the network was very lightly utilized, but
its  failures became more and more evident as the ARPANET shifted
from a research prototype to a  communications  utility.   If  we
expect  our  network or internet to be heavily used by real users
who are sending  real  data  that  they  really  need  for  their
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applications, OUR ROUTING ALGORITHM WILL HAVE TO BE ROBUST ENOUGH
TO DETECT EXCEPTIONAL CONDITIONS AND TO ROUTE THE TRAFFIC IN SUCH
A  WAY  AS  TO MINIMIZE THE EFFECT OF THE EXCEPTIONAL CONDITIONS.
IF AREAS OF THE NETWORK BECOME CONGESTED OR EXPERIENCE  UNUSUALLY
LONG  DELAYS, THEN WE HAVE TO BE ABLE TO ROUTE THE TRAFFIC AROUND
THESE AREAS, instead of blindly sending  traffic  into  congested
areas.   At a certain level of congestion, sending traffic into a
congested area is like sending it into a black hole; the  traffic
will  never  leave  the  area  to  progress  to  its destination.
Sending traffic into a congested area  also  induces  a  feedback
effect,   causing  the  congestion  to  spread  farther  than  it
otherwise would, and making it that much  less  likely  that  the
congestion  will  dissipate.   Any routing algorithm which cannot
take this into account will not be robust enough to survive in  a
real operational environment.
     Min-hop  routing also has another disadvantage which is more
specific to the internet environment.  Let  N1,  N2,  and  N3  be
three  networks,  and suppose we have to get some traffic from N1
to N3 by using N2 as a transit network.  Let  G12  be  a  gateway
connecting  N1 and N2, let G23 be a gateway connecting N2 and N3,
and let G2X  be  a  gateway  which  connects  N2  to  some  other
unspecified network.  If we use min-hop routing, then any traffic
which must go from G12 to G23 must go "directly", through network
N2, without stopping at G2X, because the path G12-G2X-G23 has one
more  hop  than the path G12-G23.  Perhaps this doesn't seem like
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much of a restriction; why would one want to have traffic stop at
the intermediate gateway G2X when it could go directly  from  G12
to G23?  Actually, two possible reasons come to mind immediately.
The  first  reason  has  to  do  with the possible effects of the
network's end-end protocol.   In  the  ARPANET,  for  example,  a
source  host  is  allowed  to  send  only  8  messages to a given
destination host before receiving the RFNM for the first of the 8
messages.   Hence  the  throughput  obtainable  on  a   host-host
connection is inversely related to the amount of time it takes to
get  a  RFNM  from  the  destination host to the source host.  It
follows that higher throughputs are obtainable between hosts that
are "near" each other than between hosts that are "far" from each
other.  It is also possible that G12 and G2X will be near to each
other, and that G2X and G23 will be near to each other, but  that
G12  and  G23  will  be  far  from each other.  So the throughput
obtainable in a transfer between G12 and G23  may  be  less  than
that  obtainable in a transfer between G12 and G2X, and less than
that obtainable in a transfer between G2X and  G23.   It  follows
that the throughput obtainable between G12 and G23 via G2X may be
higher  than  the  throughput  obtainable  between  G12  and  G23
directly.  Basically, by using an  additional  gateway  hop,  the
ninth  message  from  G12  can  be put into the network while the
first message is still in transit from G2X to G23, while  without
the  intermediate hop, this is not possible.  Of course, the best
solution to this sort of problem would  be  to  fix  the  end-end
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protocol  so  that  it  does not impose this sort of restriction.
Our present point, however, is that our routing algorithm  should
not rule out the possibility of this sort of strategy.  Note that
by  using an intermediate gateway hop, we might not only increase
throughput, but also decrease the delay (since  a  ninth  message
would not be blocked as long.)
     (It  is  interesting  to  think  about  whether this sort of
strategy might not be useful entirely within the ARPANET.)
     Another possible scenario in which an  intermediate  gateway
hop  might  be  useful  occurs  if  the  intermediate  gateway is
multi-homed.  It is possible that an intermediate gateway will be
homed to two IMPs which are distant from each  other  within  the
network.   If  so,  the  intermediate  gateway  may be used as an
"expressway" around a congested area of the network.
     If we replace the intermediate gateway G2X with two gateways
G24 and G42, we also have the possibility of sending traffic from
N1 through G12 into N2 to G24 through N4 to G42 into  N2  to  G23
and  thence into the destination network N3.  This is akin to the
oft-discussed expressway problem, but cannot  be  handled  within
the  framework  of  min-hop routing.  Of course, it might be very
difficult to take account of such factors, but one would not want
to have a routing scheme which makes it absolutely impossible.
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     Still another disadvantage of min-hop routing in the Catenet
is the following.  The current Catenet  routing  algorithm,  when
faced  with  three  gateways  on  the same network, considers the
three to be  equidistant.   However,  the  delay  and  throughput
obtainable from gateway A to gateway B may be very much different
than the throughput obtainable from gateway A to gateway C.  In a
large  distributed  network like the ARPANET, some pairs of hosts
are  connected   by   high-performance   paths,   and   some   by
low-performance  paths (either because they are separated by many
hops, or because the path between them  is  under-trunked,  etc.)
Allowing  the  routing  algorithm  to  be sensitive to this could
potentially have a large impact on the internet performance.
     There may not be any  network  that  actually  uses  min-hop
routing,  except  for  the Catenet.  There are, however, networks
that use a variant of  it,  which  we  might  call  "fixed  cost"
routing.  In fixed cost routing, each Pathway is still assigned a
constant  length,  but  not  all  Pathways  are assigned the same
length, and some Pathways have a length which is not equal to  1.
In a scheme like this, one attempts to assign values of length so
that  slow-speed  lines  appear  longer  than  high-speed  lines,
reliable lines appear shorter than  unreliable  ones,  and  lines
with  high  propagation  delays appear longer than lines with low
propagation delays.  This sort of routing is used in DATAPAC  and
in   DECNET.   Both  those  network  architectures  have  routing
algorithms based on the original ARPANET routing algorithm.   The
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designers of those architectures apparently realized that min-hop
routing  is  not  very  satisfactory  if  the  links  are  not of
relatively homogeneous quality, but were  probably  wary  of  the
problems that the ARPANET's original algorithm had in adapting to
changing  traffic conditions.  They avoided these problems by not
adapting at all to changing traffic conditions.  Of course,  this
is  the  weakness  in  fixed cost routing.  It may be better than
min-hop routing  in  a  lightly  loaded  Network  Structure  with
heterogeneous Pathways, but in a heavily loaded Network Structure
with unbalanced load it really is no better than min-hop routing,
and will still send traffic right into congested areas.
     We  have been emphasizing the claim that routing ought to be
able to detect congestion and route traffic around it.  Some  may
wonder  whether  we are confusing the proper functions of routing
with the proper functions of congestion control.  That is not the
case.  Congestion control schemes  generally  try  to  limit  the
amount  of  traffic  entering  a  network  so as to prevent or to
reduce the overloading of some resource or of the whole  network.
When  congestion  actually  exists in the network, however, it is
the job of routing to try to send traffic  around  the  congested
areas;  otherwise  the  routing actually causes the congestion to
increase.  Of course, one might attempt  to  design  the  routing
algorithm  under  the  assumption that there will be a congestion
control scheme that will make  congestion  impossible.   However,
such  a  design  could not be very robust.  If we want to build a
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robust Network Structure which will continue to operate  under  a
variety  of  unforeseen  conditions,  then  we want each software
module or protocol to be designed with the  assumption  that  the
other  modules  or  protocols  will  be  less  than optimal.  The
resulting system will be much less prone to  system-wide  failure
than one which is designed so that no part of it will work at all
unless every part of it works perfectly.  Although we will not be
discussing explicitly, in this paper, any schemes for controlling
the  amount  of  traffic  which  is  input  to the internet, that
doesn't mean that we can ignore the  way  in  which  the  routing
algorithm affects and is affected by the existence of congestion.
Particular  problems  related  to  overload  of network resources
should be discussed in whatever context they  arise  in,  without
worrying about whether the problem is properly called "congestion
control"  or "routing."  There is in general no way of telling in
advance whether the best solution to a particular  problem  is  a
routing  solution  or  a congestion control solution, and putting
labels on the problems just restricts our thinking.
4.3.2  Load Splitting
     Routing  in  the  ARPANET  has  always   been   "single-path
routing."   We  mean  by  this  that  at  any  given  moment, the
ARPANET's routing algorithm provides only a single  path  between
each  pair of IMPs.  All traffic which enters the network at some
particular time, originating at IMP A and  destined  for  IMP  B,
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will  travel  over  the  same  path.  Actually, this statement is
somewhat oversimplified, since there might be a change of  routes
while some traffic is already in transit.  The point, however, is
that at any given time, each source or intermediate IMP will send
all  traffic  for  a  particular  destination  IMP  to  a  unique
neighbor; it cannot split the traffic among several neighbors.
     Routing in the  Catenet  is  currently  somewhat  different.
Suppose  gateway  A  has  two  neighbors,  B  and C, and has some
traffic to send to gateway E.  The routing  algorithm  run  in  A
assigns  a distance value to the path to gateway E via neighbor B
and a distance value to the path to E via  neighbor  C.   If  the
distance  from A to E via B is the same as the distance from A to
E via C, then gateway A will alternate between use  of  B  and  C
when  sending traffic to E.  That is, A makes simultaneous use of
two distinct paths to E.  Such a scheme would  be  somewhat  more
difficult  to  put  into  SPF routing, because in SPF routing, no
assignment of distance values from A to E via  each  of  the  two
neighbors  is  generated.  Rather, only one path is computed, via
one of the neighbors, and only the distance on that one  path  is
known.   Distance  on  other  paths  is  not  computed by the SPF
algorithm.  (On the other hand, the SPF algorithm  generates  the
entire  path,  so that each Switch knows which other Switches its
traffic will be routed through on the  way  to  the  destination.
The  original  ARPANET algorithm does not do this, but only tells
each Switch which of its neighbors to use when sending traffic to
the destination.)
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     What is the significance of this?  It seems to  be  commonly
regarded  as  obvious that multi-path routing, or load splitting,
is an important advantage, so that routing algorithms that permit
it are better than routing algorithms that do not.  However, when
one asks advocates of multi-path routing why it  is  better  than
single-path   routing,   a   very  common  answer  seems  to  be,
"Multi-path  routing  is  better  because  it  provides  multiple
paths."    This   sort   of   answer   is   rather   superficial.
Multiple-path routing is NOT a goal  in  and  of  itself;  IT  IS
IMPORTANT  ONLY  INSOFAR AS IT SERVES SOME MORE FUNDAMENTAL GOAL.
If a multi-path routing algorithm results in  smaller  delays  or
larger  throughput than some other algorithm, then that is a good
reason for favoring it over the  other  algorithm.   Now,  it  is
certainly true that any routing algorithm which OPTIMIZES network
delay  or  throughput  will  be  a  multiple-path algorithm.  THE
CONVERSE, HOWEVER,  IS  NOT  TRUE.   A  routing  algorithm  which
provides  multiple  paths  does not necessarily optimize delay or
throughput.  In fact, merely because a routing algorithm provides
multiple paths, it  does  not  follow  that  it  provides  better
performance  in  any  respect  than  some other routing algorithm
which provides only a single path between a pair of Switches.  An
algorithm which provides a single good path may be  far  superior
to an algorithm which provides several poor ones.
     To see this, let's look at some possible effects of the load
splitting  in the Catenet routing algorithm.  Let A, B, C, D, and
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E be five gateways, and suppose that there are two possible paths
from A to E, namely ABDE and ACDE.  The Catenet routing algorithm
would regard these two paths as equidistant, since that algorithm
regards two paths as equidistant if they contain the same  number
of intermediate gateways.  Therefore gateway A would perform load
splitting  on  its  traffic  to E, sending half of the traffic to
neighbor B and half  to  neighbor  C.   Does  this  provide  more
throughput  than  the  use  of  a single one of these paths?  Not
necessarily.  If the bottleneck on the paths from A to E  is  the
Pathway  DE,  then  the  use  of these two paths provides no more
throughput than the use of either one alone.  In fact, if  DE  is
the  bottleneck, the use of the two paths will probably result in
lower throughput than the use of  a  single  path.   The  use  of
several paths increases the likelihood of the packets from A to E
arriving  out  of  order  at  the  destination host.  Yet as more
packets arrive out of order, more TCP  resources  are  needed  to
handle them, and the TCP just has that much more work to do.  TCP
buffers  that  are  occupied  by  out-of-order  packets cannot be
"allocated" for receiving more packets, so  acknowledgments  must
be  delayed, and windows must be kept smaller.  The result of all
this will be higher  delays  and  lower  throughputs.   This  was
probably  not  the  intention  of load splitting, but is a likely
consequence of it.
     Suppose there really are two independent paths from A  to  E
which  are  "equidistant", say ABDE and ACFE.  Even here, sending
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half the packets on each path may only degrade  performance.   To
see this, suppose each of the Pathways AB, BD, DE, AC, and CF has
a  capacity  of  50  kbps,  but that link FE has a capacity of 10
kbps.  Suppose also that we want to send 50 kbps of traffic  from
A  to  E.   If  we  alternate packets between these two paths, by
trying to send 25 kbps of traffic each way, we will  be  able  to
get at most 35 kbps of traffic through to the destination, and we
will  cause  severe  congestion  on  link FE (which will probably
result in its being able to carry even less  than  the  rated  10
kbps, further lowering the network throughput.)  Had we used only
the  single  path  ABCD,  we  would  have  been able to pass more
traffic.  Again, we  see  a  situation  where  the  use  of  load
splitting can reduce throughput and increase delay.
     This  sort  of  problem  might  at  first  appear  to be too
unlikely to be worth worrying about.   However,  it  has  already
occurred  in  the  Catenet, and has caused a significant problem.
In fact, in the Catenet's actual problem, half of the traffic was
sent on a path whose capacity was sufficient to  handle  all  the
traffic,  and  the  other  half of the traffic was sent on a path
whose capacity was essentially zero (because a network  partition
made  the  destination  host  unreachable on that path).  In this
case, load splitting resulted in  the  throughput  being  cut  in
half,  as  half  the  traffic  was routed down a black hole!  The
problem was "solved" by  eliminating  one  of  the  two  possible
paths,  thereby  eliminating  the  possibility of load splitting.
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However, this does not seem like a proper way to deal  with  this
problem in the general case.
     The  Catenet's  load  splitting  has been defended from this
latter objection as follows:  "If there were no  load  splitting,
maybe  all  the traffic would have been sent into the black hole,
not just half."  This is less a defense than a sad commentary  on
the  state of the Catenet routing; to accept this sort of defense
is just to give up entirely on the problem of  internet  routing.
     Someone  may  reply to our first criticism of load splitting
by saying "maybe the bottlenecks will  be  Pathways  AB  and  AC,
rather  than DE, in which case the use of two paths does increase
the throughput."  This reply is correct, but not very  important.
The  sort  of  load  splitting done in the Catenet might, by pure
chance, increase throughput in some particular case.   The  point
though  is  that it is no more likely to increase throughput than
to decrease it.  Certainly there is no reason to suppose that the
cases in which it might help are any more likely  to  occur  than
the cases in which it hurts.  In our experience with the ARPANET,
schemes  that  seem  a priori as likely to hurt as to help always
end up hurting more than helping.  (In networking,  Murphy's  law
is  more  than just a joke.)  Choosing equidistant paths for load
splitting will generally result in paths  which  are  only  small
variants  of each other (if it results in any paths at all, since
there are not necessarily several  equidistant  paths  between  a
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pair  of  Switches),  and  there is no reason to suppose that the
bottleneck will not be common to each path.  Even if  we  do  get
two  paths  which  do  not  share  a  bottleneck,  unless  we try
explicitly to apportion the flows to the relative  capacities  of
the  two  paths (rather than just dividing the traffic 50-50), we
will not, in general, gain any increase in throughput.
     In chapter 4 of [6], we  actually  devised  a  multiple-path
routing  scheme,  based  on  SPF,  whose  purpose was to maximize
throughput.  In this  scheme,  we  make  sure  that  any  set  of
simultaneously    used    paths    between   two   Switches   are
"bottleneck-disjoint", (i.e., they don't share a bottleneck),  so
that  we  know  that we can get more throughput by use of several
paths.   We  also  devised  a  flow  apportionment  scheme  which
attempts  to  match  flows  (or  parts of flows) to the available
capacity of each path.   Anyone  interested  in  seeing  what  it
really  takes  to  do  multi-path  routing  should  look  at that
chapter.  The scheme proposed there is  quite  complex,  however,
and  it  is  not obvious that it will work.  Some simulation work
will eventually be done on it.  Until that sort of  algorithm  is
much  better  understood,  it  would  not be very wise to use the
internet to experiment with it.  It will be difficult  enough  to
adapt  a  well-understood  and  much-used routing algorithm (like
that currently in the ARPANET) to the internet environment.   The
internet  is certainly not a place for experimenting with new and
untried routing algorithms.
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     Although it  is  quite  difficult  to  design  a  multi-path
routing  procedure  that  results  in significant improvements of
delay or throughput over single-path  routing,  there  are  other
reasons  for  requiring multiple paths between a pair of Switches
that are more easily dealt with.  For example, we may be required
to have different paths  between  a  pair  of  internet  gateways
because of ACCESS CONTROL RESTRICTIONS.  That is, certain classes
of  packets  may  not  be  allowed to traverse certain classes of
networks, so that different routes  would  be  required  for  the
different  classes of traffic.  We may also decide that different
types of service that may be requested by the user should  travel
over different paths, even if the source and destination gateways
are  the  same  for the different traffic classes (e.g., maybe we
don't want to use multi-hop satellite  networks  for  interactive
traffic.)   This  is  easily  handled within the framework of SPF
routing.  Remember that the SPF algorithm produces  the  shortest
path  to  a destination, based on an assignment of lengths to the
Pathways.  Rather than simply assigning a unique length  to  each
Pathway,  we  can  assign  a  set  of lengths, indexed by traffic
classes.  We can then produce a set of routing tables, indexed by
traffic type, such that the routing table  for  a  given  traffic
type   contains   the   "shortest"  path,  based  on  the  length
assignments for that traffic type.  For example, if traffic class
C is not permitted to  traverse  Pathway  P,  the  length  of  P,
indexed  by  C,  can  be set to infinity.  This ensures that that
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Pathway will not be part of any path found in the routing  tables
indexed  by  C.   We  even  have the flexibility to assign to P a
length which, while not infinite, is much larger than the  length
of  any  other  Pathway.  In this case, that Pathway will be used
for traffic of class C only if  EVERY  path  to  the  destination
includes  it  (i.e.,  only if it can't be avoided).  This sort of
load splitting might be quite important in the internet,  and  is
also quite simple to handle.
4.3.3  Delay vs. Throughput
     In  the  ARPANET,  each  IMP  measures the average delay per
packet on each of its outgoing  lines.   This  average  delay  is
assigned  as  the  "length"  of  the line, and shortest paths are
computed on that basis.  We have studied the performance of  this
algorithm a great deal [5].  It tends to use min-hop routes under
conditions of light or of uniform load.  However, it does seem to
take  account  quite well of the varying delays that are produced
by  lines  of  different  transmission   or   propagation   delay
characteristics.   Since congestion causes large increases in the
delays,  congestion  is  generally  detected   by   the   routing
algorithm,  and  traffic  really is routed around congested areas
when that is possible.  While we cannot claim  that  our  routing
algorithm  gives  the  optimal delay, the characteristics that it
does have seem to be the characteristics  that  we  would  really
like  to see in any robust, operational network, and particularly
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in the internet.  The routing tends to  be  stable  on  what  are
intuitively  the  best  paths, except when exceptional conditions
arise which make it clear that  some  other  path  is  likely  to
provide  better performance.  It is this sort of routing which we
propose for the internet.
     Before discussing further the use of delay-oriented  routing
in  the  internet, we would like to briefly consider the issue of
throughput-oriented routing.  In the previous section, we  argued
against  the  use  of multi-path routing as a means of optimizing
throughput, largely  on  the  grounds  that  doing  it  right  is
extremely difficult (much more so than one might at first think),
that  the ways of doing it right are quite poorly understood, and
that the internet is not  a  good  testing  ground  for  new  and
untried algorithms.  However, one often hears that there are high
throughput  applications  (bulk  traffic) for which delay doesn't
matter, and one may wonder whether there  is  not  some  kind  of
single-path   routing   which   is   more  appropriate  for  such
applications than is delay-oriented routing.  One scheme that  is
very commonly suggested is that of routing traffic on the path of
maximum  excess  capacity, instead of on the path of least delay.
     Given an algorithm for  determining  the  amount  of  excess
capacity  on  each  Pathway  (which  could  be quite difficult to
design for the internet environment -- how do we  know  what  the
excess  capacity  of  a  packet-switching  network is?), it is no
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difficult matter to modify the SPF algorithm to produce the paths
of maximum excess capacity.  However, it would not be a good idea
to use the resultant routes for bulk traffic.  For one thing,  we
must  understand that such a routing algorithm would not maximize
total  network  throughput.   (By   "maximizing   total   network
throughput",  we  mean  maximizing the amount of traffic that the
network can handle.)  Suppose, for example, we wanted to send  40
kbps  of traffic, and had the choice of using a one-hop path with
excess capacity of 50 kbps, or a 10-hop path, each of whose links
had an excess capacity of 100 kbps (so that the  total  composite
path  has  an excess capacity of 100 kbps).  By using the shorter
path, we use up a total of 40 kbps of network capacity,  capacity
which  is now unavailable for other traffic.  By using the longer
path (which is the path of maximum excess capacity), we use up  a
total  of  10x40 kbps (40 kbps per hop), thereby using up a total
of 400 kbps which is no longer available for other  traffic.   In
terms of maximizing the total network throughput, we do better by
using  the  one-hop  path, rather than the path of maximum excess
capacity.
     Maybe we are less interested  in  maximizing  total  network
throughput  than  in  finding  a path for some particular traffic
flow which has enough capacity to handle the required  throughput
of that flow.  We still would not want to use the path of maximum
excess  capacity,  for that path might have a delay which is much
too long.  Although we often hear that certain classes of traffic
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(e.g., file transfer) care only about throughput, not delay, this
is really a gross oversimplification.  In file transfer, we don't
care how long  it  takes  for  the  first  packet  to  reach  its
destination,   AS  LONG  AS  ALL  THE  FOLLOWING  PACKETS  FOLLOW
IMMEDIATELY, WITH NO DELAYS BETWEEN THE  ARRIVALS  OF  SUCCESSIVE
PACKETS.  Of course, if there are long delays between the packets
of a file transfer, the throughput will be very low.  Hence it is
not  quite  true  to  say  that  file  transfers and the like are
unconcerned with delay.  If higher level protocols like  TCP  are
being used, then routing over a path of long delay will certainly
result  in  lower  throughput.   The reason is as follows.  A TCP
sender will only send a certain amount of data,  until  he  fills
the window specified by the TCP receiver.  The size of the window
is  very  likely  to depend on such network-independent things as
the amount of resources (e.g., buffers) in the destination  host.
If  the  path  between  source and destination host is very long,
then the sending TCP will fill the window, and then have to wait,
idly, for some  period  of  time  while  his  data  gets  to  the
destination,  and  while the message indicating the re-opening of
the window is transmitted from the  receiving  TCP.   Since  this
network-imposed  long  delay causes the sending TCP to have to be
idle for some period of time, it holds down the  throughput.   So
it   seems   that   all   things   considered,   simply   routing
high-throughput application traffic on the path of maximum excess
capacity is unlikely to actually result in high throughput.
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     If we really wanted to  do  single-path  throughput-oriented
routing,  we  would  need something like the following.  We would
want to route traffic on the shortest path  (i.e.,  the  path  of
least   delay)  which  does  not  contain  any  components  whose
available capacity is too small to handle the needed  throughput.
This  would prevent us from choosing a path with arbitrarily long
delays, or a path with too little capacity.  Unfortunately, it is
almost impossible to find out either what throughput is needed by
an application,  or  to  find  out  just  what  the  capacity  of
particular  components  of  the  internet  is.   We might want to
consider some strategy such as not sending batch traffic on paths
which include components which are very heavily loaded.  This  is
fertile  ground for experimentation.  Our present point, however,
is that the delay-oriented SPF routing  of  the  ARPANET  already
provides  the  basic  structure  that we need to accommodate this
sort of strategy.  If we knew that  we  wanted  bulk  traffic  to
avoid   certain   Pathways   (e.g.,   Pathways  with  too  little
bandwidth), we could have SPF routing compute the shortest routes
that did not  include  those  Pathways,  by  using  the  "indexed
length"  scheme  described in section 4.3.2.  There is no need to
consider different sorts of routing schemes.
4.3.4  Knowing the "Whole Picture"
     The use of the SPF algorithm requires that every Switch know
the complete topology of the Network Structure.  That  is,  every
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Switch  must  know  of  all  the  other Switches, must know which
Switches are "directly connected" to which  other  Switches,  and
must  know the "length" of each Pathway.  This is not to say that
this information is "compiled in", or even  loaded  in  manually.
Rather,  it  is  determined  dynamically,  in  real-time, through
interpretation of the routing updates (see section 4.5).   It  is
this  uniform  global  knowledge  of the topology and the Pathway
lengths  that  enables  each  Switch  to  run  a  shortest   path
algorithm,  while  producing routes which are consistent with the
routes produced by other Switches, so that routing loops  do  not
form.   The  SPF algorithm does not merely tell a Switch to which
of its neighbors  it  should  send  packets  for  destination  D.
Rather,  it  computes  the entire path to the destination Switch.
However, when a packet is routed, it does not carry with  it  the
identity  of  the entire route, as computed by its source Switch.
Each Switch just forwards the packet to the next "hop" along  its
route.   The  fact  that  all  Switches have the same information
about the topology is what ensures that this routing will be free
of loops.
     Since each Switch performs its routing based on  a  complete
picture  of  the  topology  of the Network Structure, we can call
this sort of routing scheme a "whole picture"  scheme.   In  this
section,  we will compare "whole picture" schemes with some other
schemes which do not require the Switches to have uniform  global
knowledge of the topology.  We argue that "whole picture" schemes
are always superior.
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     The original ARPANET routing scheme, and the current Catenet
routing  scheme,  are  not  "whole  picture"  schemes.   In these
routing schemes,  no  Switch  need  have  any  knowledge  of  the
topology, other than who its own immediate neighbors are, and the
lengths  of  the  Pathways  to  its  immediate  neighbors.  These
algorithms function as follows.  When a Switch first comes up, it
forms a hypothesis as to the best neighbor to which to send  data
for each possible destination Switch.  This initial hypothesis is
based  only on its own local information about the lengths of the
Pathways  to  its  neighbors.   It  then  informs  its  immediate
neighbors of its hypotheses, and is informed of their hypotheses.
It   then  forms  a  new  hypothesis,  based  on  its  own  local
information  AND  the  hypotheses  communicated  to  it  by   its
neighbors.   It  then  exchanges  hypotheses  with  its neighbors
again, and again, and again, until  its  own  hypotheses  are  in
complete  agreement  with  those of its neighbors, at which point
stability is reached.
     To see the difference between this sort  of  routing  scheme
and the "whole picture" scheme, consider the following situation.
Suppose we have 100 people in a room, sitting in chairs which are
properly lined up so that we can talk of each person's having two
immediate  neighbors.   We  also have a picture of an object, and
our goal is to have ALL the people agree on the identity  of  the
depicted   object.   Now  we  have  a  choice  of  two  different
procedures for bringing this about:
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Procedure 1: Cut the diagram into 100 pieces, and give one  piece
             to  each person.  Each person is now allowed to look
             at his one piece, and then form a hypothesis  as  to
             what  is  depicted  in  the full picture.  Then each
             person  can  exchange  hypotheses  only   with   his
             immediate  neighbors.   Then  each person can form a
             new hypothesis and exchange that with his  immediate
             neighbors.   The  procedure  terminates when all 100
             people agree on what is depicted.
Procedure 2: Make 100 Xerox copies of the diagram, and distribute
             the copies to each person.
If we really think it is important for each person to  know  what
is  depicted  in  the  picture,  then  we  will  certainly follow
procedure 2,  which  will  make  the  whole  picture  immediately
available  to all participants.  Procedure 1 would only be useful
as a party game.  It would  be  quite  amusing  to  see  all  the
ridiculous  hypotheses  that  are  formed before all participants
converge to the correct one, IF they ever do manage to  converge.
Even  if  they  do converge, it might take quite a long time.  We
must remember that different people form hypotheses at  different
rates,  and can communicate them at different rates.  Some people
may simply refuse to talk to certain neighbors at all.  If  one's
left-hand  neighbor  has  formed  a  good  hypothesis,  but one's
right-hand neighbor has not, one's own hypothesis is likely to be
thrown off the track, which in turn is likely  to  mislead  one's
left-hand  neighbor  into  a  poorer  hypothesis  during the next
"iteration."  This is not a very optimal procedure  for  bringing
about convergence of opinion.
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     However,   this   situation   is   really   too  simple  and
straightforward to be truly analogous to routing.  To improve the
analogy, we must suppose that the picture is constantly changing,
even as the people are still forming hypotheses.  In procedure 2,
this change  is  accounted  for  by  simultaneously  giving  each
participant  a  new copy of the picture.  In procedure 1, changes
in the picture are accounted for as follows:  if the part of  the
picture  originally  given to person P has changed, then give him
the corresponding piece of the same picture; he can now use  this
piece  when  forming  his hypotheses, and should forget about the
previous piece.  When the procedures are thus  modified  to  take
account  of  changes  in  the picture, the situation described is
more analogous to routing, and the advantages of procedure 2 over
procedure 1 are even more pronounced.
     The  ARPANET's  current  routing  algorithm  is  similar  to
procedure  2,  since  the whole picture is made available to each
Switch.   The  ARPANET's  original  routing  algorithm,  and  the
Catenet's  current  one, are more similar to procedure 1; perhaps
they should be called "jigsaw puzzle"  algorithms.   All  of  the
problems  of  procedure  1  have their analogies in those routing
algorithms.   It   should   be   obvious   that   in   terms   of
responsiveness,   accuracy,   and   consistency,   whole  picture
algorithms are superior to jigsaw puzzle algorithms.  Many of the
problems of the  original  ARPANET  routing  algorithm,  such  as
looping  and  very  slow  response  to topological change, can be
attributed to its "jigsaw puzzle" nature.
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     Even if one agrees that we ought to  avoid  "jigsaw  puzzle"
algorithms,  one might still claim that we need not have a "whole
picture" algorithm.  One might wish to argue that a given  Switch
needs  to know only the topology of a "region" which contains it.
This region would be larger than a  single  Switch,  but  smaller
than   the   set  of  all  Switches.   A  region  would  also  be
geographically contiguous, so that if two  Switches  are  in  the
same  region, then there is a path between them which is entirely
within the region.  Then traffic which does not need to  leave  a
region  to  get  from  its source to its destination is in effect
routed by a "whole picture" scheme.  Traffic which must leave the
region, however,  does  not  have  its  whole  route  preplanned.
Switches  within one region will know only how to get traffic out
of the region.  Other Switches in the next region will  know  how
to get the traffic through that region, etc.  It seems, one might
argue,  that this sort of regionalized routing scheme ought to be
possible.  After all, consider the  analogy  with  ordinary  road
travel.   If  one wants to travel from Boston to Los Angeles, one
need not preplan the entire route.  One  can  just  head  in  the
general  direction  of Los Angeles, with no need to know anything
about the roads which are close to Los Angeles until one actually
gets close.  A similar scheme ought to work with data.
     One problem, however, with the suggested analogy, is that it
does not even hold in the case of ordinary automobile travel.  If
one were planning an automobile trip to LA,  one  would  want  to
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know  about  any  record-setting  blizzards  in  the midwest long
before one actually approached the midwest.  One  would  want  to
know  about the status of Mt. St. Helen's volcano long before one
approaches Oregon.  One might  try  not  to  be  passing  through
Chicago  at  rush hour.  Avoiding any of these potential disaster
areas could require quite a bit of advance planning.  Of  course,
the  amount of advance planning that one performs when travelling
is a matter of personality;  some  people  are  more  adventurous
than others, and might actually enjoy a disaster or two along the
way.   Users  of a data communications utility, however, whatever
personality traits they may have, generally  do  not  want  their
data to be sent on an adventure.  Rather, they want their data to
be   treated  with  a  conservatism  and  caution  which  require
considerable preplanning.
     In any case, the analogy between the road system and a  data
communications  network  is  very  misleading because of the very
rich interconnectivity of the road system.  No  matter  how  many
problems  an  automobile  driver  encounters as he approaches Los
Angeles, he still has a large number of choice points, in that he
can take any number of relatively short  detours  around  problem
areas.   In data networks, however, the connectivity is much less
rich, and the closer the data gets to its destination, the  fewer
choice   points   there   are.    With   a   sufficiently  sparse
connectivity, the entire path could even  be  determined  by  the
very first routing choice that is made, so that no detours around
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problem areas are possible once the "trip" begins.  The situation
is as if someone drove from Boston to Nevada, then found that all
roads from Nevada to California were closed, and that he then had
to  drive  all  the way back to Boston to start on a new route to
California.  This sort  of  sub-optimality  is  inherent  to  any
regionalized routing scheme for data communications networks.
     In  fact, the situation could be even worse.  If Switches in
Boston know nothing about what is happening  between  Nevada  and
California,  then data for California which arrives at Nevada and
then is sent back from Nevada to  Boston  for  alternate  routing
will  just  loop  back  to  Nevada.  The data will be stuck in an
infinite loop, never reaching its destination.  In IEN 179, Danny
Cohen proposes a regional routing scheme  like  this,  apparently
not  realizing  that  it  suffers  from loops.  His proposal also
includes a form of hierarchical addressing which is closely bound
up with routing, so that a Switch in Boston  might  not  even  be
able  to  distinguish  data  for Nevada from data for California.
That is,  in  Cohen's  scheme,  data  for  Nevada  and  data  for
California  would  be  indistinguishable  at the Boston Switches;
all such data would appear to be addressed to Nevada.   Only  the
Switches  at Nevada would look further down the address hierarchy
to  determine  whether  the  data  needs  further  forwarding  to
California.   Any such scheme is hopelessly loop-prone, except in
a Network Structure whose connectivity is  extraordinarily  rich,
much more so than the Catenet's will ever be.
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     It might seem like these objections would also have to apply
to the internet, since a gateway does not know all about IMPs and
packet  radios  and  SIMPs,  etc.,  in  the  component  networks.
However, the looping problem is avoided in the internet since  it
is  organized  in  a  strict  hierarchy  of  Network  Structures.
Switches in one Network Structure need not  know  anything  about
Switches  in  any  other  Network  Structure,  but they must have
complete information (Whole Picture) about Switches in  the  same
Network  Structure.   All  (source or intermediate) Switches in a
particular Network Structure always route data  to  a  Switch  in
that same Network Structure.  This imposition of strict hierarchy
prevents  looping,  as  long as the lower levels of hierarchy are
controlled by the higher levels.  In  the  internet,  this  means
that,  e.g.,  if  a  gateway hands a packet to an ARPANET IMP for
delivery to an ARPANET Host or to another internet  gateway,  the
ARPANET  is  required  to  deliver the packet as specified by the
gateway, or to say why not.  It must not simply pass  the  packet
back  to the gateway, or a loop will form.  (This sort of looping
has been frequently noticed between  IMPs  and  port  expanders.)
This  does  not imply that an ARPANET IMP cannot pass a packet to
an  internet  gateway  for  delivery  (through   an   "expressway
network")  to another ARPANET IMP, but only that once an internet
gateway decides to send a packet into the  ARPANET,  the  ARPANET
must  get that packet to the intended destination, or else inform
the gateway that it cannot do so.
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     It is also important to note that the hierarchical levels in
the internet tend to be  "horizontal",  rather  than  "vertical".
That  is,  in  an internet spanning North America, there would be
internet gateways located all across the continent,  as  well  as
IMPs   and   packet  radios  and  PSATs  located  throughout  the
continent.  This is  quite  different  from  regionalization,  in
which  Switches  which  are  close geographically are in a common
region.  This distinction is very important if we  are  to  avoid
such problems as looping.
     Although  building  the  internet  as  a strict hierarchy of
Network Structures avoids  the  problems  of  looping,  there  is
always  some  degree  of  sub-optimality  introduced whenever the
topological knowledge of the Switches is restricted in  any  way,
even  if  the  restriction  is  just  to Switches within the same
Network Structure.  This is a point to which we return in section
4.6,  where  we  discuss  some  of  the  basic   limitations   of
internetting.
4.4  Measuring Pathway Delay
     One  of  the  most basic problems in devising a scheme to do
delay-oriented routing is to figure out a way  to  determine  the
delay.   In the ARPANET, the delay measurement algorithm is quite
straightforward.  When a packet arrives at an IMP, it is  stamped
with  its  arrival time.  When it is transmitted to the next IMP,
it is stamped with the time of transmission.  ARPANET packets are
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buffered in an IMP until acknowledged  by  the  next  IMP;  if  a
packet  has  to  be retransmitted, its transmission time stamp is
overwritten with the  time  of  latest  transmission.   When  the
packet  is acknowledged by the receiving IMP, the arrival time is
subtracted from the transmission time, yielding  the  total  time
the  packet  spent  in the IMP.  The propagation delay (i.e., the
speed of light delay along the phone line from  one  IMP  to  the
next)  is  then  added  in to compute the total amount of time it
took to get the packet from one IMP to the next.  There are three
important aspects of this delay measurement algorithm:
     1) It is necessary to measure the amount  time  each  packet
        spends  within  the  Switch.   This  should be as easy to
        apply to a gateway as to an IMP.
     2) It is necessary to determine how long it takes  a  packet
        to  travel  from  one  Switch to another over the Pathway
        connecting them.  If the Pathway is a telephone line,  as
        in  the  ARPANET, this is just the propagation delay, and
        is a constant which can be separately measured  and  then
        stored  in a table.  On the other hand, if the Pathway is
        a packet-switching network, or even an internet, this  is
        much  more  difficult  to  determine, and is certainly no
        constant.
     3) There must be some way to account for packets that  don't
        get through, or don't get through immediately, due either
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        to  errors or to congestion.  In the ARPANET, if a packet
        doesn't get through on its  first  IMP-IMP  transmission,
        and  has to be retransmitted 200 ms.  later, this 200 ms.
        gets added into the  packet's  delay.   This  is  a  very
        important feature, since it enables the delay measurement
        to  reflect  the effect of congestion or of a very flakey
        line.   But  unless   the   gateways   run   a   reliable
        transmission   protocol  among  themselves,  it  will  be
        difficult to make sure that our delay measurement  really
        reflects  these  factors.   If we are trying to send data
        through a network which is dropping most of the  data  we
        send  it, we want to make sure that our delay measurement
        routines produce a high value of delay, so  that  traffic
        will  tend  to  be  routed  around  this  very flakey and
        unreliable Pathway.  (Remember that if too  much  traffic
        is  dropped, some (higher) level of protocol will have to
        do a lot  of  retransmissions,  resulting  in  very  high
        delays and low throughputs.)
     The problem of how to measure delay is more tractable in the
case  of  AREA  ROUTING  than  in the more general internet case.
Recall that by "area routing," we mean a sort of internet all  of
whose  component  networks are basically identical (see IEN 184).
For example, we might at some future time decide  to  divide  the
ARPANET  into  areas,  connected by gateways, so that the ARPANET
itself turns into a hierarchical network.  If we  decide  to  use
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the  same  routing  algorithm  at the high level (i.e., among the
intra-ARPANET gateways) as we use at the lower level (i.e., among
the individual IMPs in a  particular  area),  then  the  gateways
could  obtain the delay measurement information directly from the
routing updates sent by the individual IMPs.  That is, the  lower
level routing algorithm could provide information to the gateways
enabling  them  to  deduce their delay to other gateways.  If the
gateways  are   also   ordinary   IMPs,   this   information   is
automatically  available.   If  the gateways are hosts on the low
level ARPANET, a special protocol would have to be  developed  to
enable  the  IMPs to transmit the routing updates to the gateways
they are connected to (though this  wouldn't  be  much  different
from  the  protocol that IMPs now use to transmit routing updates
to their neighboring IMPs).  Of course, if we were to implement a
scheme like this, we would still want to make the ARPANET  appear
as  a single Pathway (with no intermediate Switches) at the level
of the Network Structure of the Catenet.  That  is,  the  Catenet
would  be  a  third  hierarchical layer over the two hierarchical
levels of the ARPANET, which would be transparent to it.
     In the more general internet case, we  cannot  rely  on  the
component   networks  to  provide  us  with  the  sort  of  delay
information we  would  like  to  use  for  the  internet  routing
algorithm;  the  internet  Switches will have to have some way of
gathering this information themselves.  In general, it  will  not
be possible for a Switch to measure the one-way delay from itself
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to  its neighbors.  (We wouldn't want to rely on the radio clocks
that are now beginning to be deployed  at  the  gateways;   while
these  might  be  useful for doing measurements, we wouldn't want
the reliability of the  entire  operational  internet  system  to
depend  on  a radio broadcast over which we have no control.)  It
is possible, however, to measure round-trip  delay  between  each
pair  of  neighboring  gateways.   In  the  ARPANET, for example,
round-trip time is easily measured by keeping  track  of  when  a
message  is  sent  to  a neighboring gateway, and then noting the
time  when  the  RFNM  is  received.   One-way  delay  would   be
approximated by dividing the round-trip delay in half.
     It  is  certainly  true that the round-trip delay is not, in
general, exactly twice the one-way delay.  However, it seems like
a good enough  approximation  to  use  in  the  internet  routing
algorithm.    All  we  really  require  is  that  it  be  roughly
proportional to the one-way  delay,  in  that  both  one-way  and
round-trip  delays  tend  to  rise  and  fall  together, and that
congestion in the Pathway (component network) tends to make  both
increase.    Of   course,  before  designing  the  precise  delay
measurement scheme that we would want to use in the internet,  we
would  have to run a series of tests and experiments to see which
of several possible delay measurement  algorithms  gives  us  the
results  we want.  This would be similar to the extensive testing
of the ARPANET's delay measurement algorithm that  is  documented
in [4].
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     Unfortunately,  there  are many networks which do not return
anything like  RFNMs  that  could  be  used  to  gauge  even  the
round-trip   delay.    (Many   networks,  e.g.,  SATNET  and  the
forthcoming wideband network, do not even tell  you  whether  you
are  sending traffic to a host which is down.)  So we will need a
gateway-gateway protocol in which gateways  receiving  data  from
other  (neighboring) gateways send back replies which can be used
for timing.
     This does not mean that every packet sent from  one  gateway
to  another  must  be  acknowledged  by  the  receiving  gateway.
Rather, we would propose something like the  following.   Suppose
we  have,  as  part of the gateway-gateway protocol, a bit that a
sending gateway can set which requires the receiving  gateway  to
acknowledge  the  packet.   The sending gateway can have a random
number generator, which lets it select packets at random in which
to set this bit.  These packets will have their round-trip  delay
measured,   and   will  constitute  a  random  (and  hopefully  a
representative) sample.  The packets need not be buffered in  the
sending  gateway  pending  acknowledgment,  but they will need to
have unique identifiers so  they  can  be  kept  track  of.   The
round-trip  delay  of  each packet is then easily determined when
the acknowledge is received.  (This probably implies though  that
gateways  will  have  to run a protocol with their neighbors when
they first come up in order to synchronize  sequence  numbers  to
use  for  identifying packets uniquely.)  There will also have to
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be a time-out, so that a packet which is not acknowledged  within
a certain amount of time (perhaps dependent on the expected delay
of the packet, based on previous measurements) will be considered
to  have  been  lost  on  the Pathway between gateways (or in the
receiving gateway).  Packets  which  have  been  lost  should  be
assigned a very high delay, so that the routing algorithm assigns
a  very high delay to Pathways which lose a lot of packets.  This
will tend to cause  internet  traffic  to  avoid  such  Pathways.
There  doesn't  seem to be any problem in principle with a scheme
like this, but we will  probably  need  to  do  some  statistical
analysis   in   order  to  determine  the  best  random  sampling
technique, and to figure out how many packets we  might  need  to
keep  track  of during some period of time (i.e., how big a table
do  we  need  to  keep  track  of  packets  which  are   awaiting
acknowledgments?).
     This  sort  of random sampling can also be used as part of a
Pathway up/down protocol.  If a certain percentage of the sampled
packets do not get through, it might be good to assume  that  the
Pathway  is  not  of  sufficient  quality  to be operational, and
should appear to be down as far as the internet routing algorithm
is concerned.  In the absence of real data traffic, we could  run
the  up/down  protocol  with  randomly  generated  test  packets.
Randomly generated test traffic or randomly sampled data  traffic
will  give  us  a better result than periodic test traffic, since
measurements based on random  sampling  are  less  likely  to  be
correlated with other network phenomena.)
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     After  we compute the delay for individual packets, we still
face the following two questions:
     1) The delay  which  the  routing  algorithm  assigns  to  a
        particular  Pathway  will  be  a function of the measured
        delays of the individual packets sent  on  that  Pathway.
        But what function should it be?
     2) Once a  Switch  determines  the  delay  on  the  Pathways
        emanating  from itself, it must inform all other Switches
        of these values  (in  routing  updates).   What  protocol
        should it use for disseminating these updates?
The  second  question  will  be  discussed  in  section 4.5.  The
remainder of this section will deal with the first question.
     After  measuring  the  delays  of  individual  packets,  the
individual  delays  must  be  put  through some sort of smoothing
function before  they  can  be  used  as  input  to  the  routing
algorithm.   For  example,  in  the ARPANET, we take the average,
every 10 seconds, of the delays experienced by  all  the  packets
traversing  a  particular  line in the previous 10 seconds.  This
average is used as input to the routing algorithm  (i.e.,  it  is
assigned  as  the  "length"  of  the  line when the shortest-path
computation is run.)  We didn't choose this smoothing function at
random; we chose it because it  meets  certain  desiderata.   Our
real purpose in measuring delay on a particular line is to enable
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us  to  predict  the delay that will be seen by packets which are
routed over that line in the future.  Knowing the  average  delay
during  some  period in the past is of no value except insofar as
it enables us to make predictions about the future.  We found  in
the  ARPANET  that  for  a  given  level  of  traffic, the delays
experienced by the individual packets would vary quite a bit, but
the  delay  when  averaged  over  10  seconds  stayed  relatively
constant.  (It is interesting that everyone who does measurements
of  individual packet delay always discovers this large variance,
and always expresses great surprise.  This "surprising" result is
so often re-discovered that it should cease to  be  a  surprise.)
When designing the delay measurement routines for the ARPANET, we
investigated  some  other  smoothing functions (everyone seems to
have his own favorite), but none  gave  more  reasonable  results
than  the  simple  average  we  adopted  (which  is not a running
average, but rather starts  over  again  from  scratch  every  10
seconds).   We  also  tried  averaging  periods  of  less than 10
seconds, but found what we regarded as too much  variation,  even
when the traffic load was stable.
     Note  that if we take an average every 10 seconds, we cannot
react to a change of conditions in less than 10 seconds,  and  we
are often criticized by people who claim that it is important for
routing to be able to react more quickly.  Our reply, however, is
simply  that  it  takes  10  seconds  to  be  able  to  detect  a
significant change in delay.  Averages taken over smaller periods
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show too much variation under  constant  load  to  be  useful  in
predicting the future delay, and hence are not useful in routing.
In other words, averages taken over smaller periods give spurious
results,  "detecting"  changes  when  in fact there are none.  We
want to change routing in response to  real  changes  in  network
conditions, but not in response to the normal range of stochastic
variations  in delay.  Any change in routing made on the basis of
a shorter-term average is at least as likely to be harmful as  to
be helpful.  That is, if we attempt to make routing changes based
on  delay  data which is not sufficiently smoothed, we are really
making changes at random, since we  have  left  too  much  random
variation  in  the  delay data.  And it seems that a good routing
algorithm should not make changes at random.  Of course, it would
be nice if we could make routing changes instantaneously based on
instantaneously detected changes in real network conditions,  but
this is not possible simply because there is no instantaneous way
of detecting important changes in network conditions.
     It  is  important  to realize, however, that the measurement
periods in the various IMPs are  not  synchronized.   Although  a
given  IMP generates updates no more often than every 10 seconds,
some IMP or  other  is  generating  an  update  about  every  500
milliseconds.   Mathematical analysis indicates that synchronized
measurement and updating periods should be  avoided,  since  they
give worst case performance [4].
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     There  are  other  important  reasons for not making routing
changes too often.  During the lifetime of a single packet in the
network, we want the routing to be relatively constant,  so  that
the  packet can get to its destination without having to take too
many detours.  If we changed the routing every  millisecond,  for
example,  a  single  packet  in  transit though the network would
experience many routing changes while  in  transit,  which  would
probably  cause  it  to  have a longer delay than necessary.  The
rate at which we change routing should be  low  relative  to  the
average  transit  time  of a packet through the network.  Another
reason for not making routing changes too frequently  has  to  do
with  the  time  it  takes  routing  updates to travel around the
network.  We want to make sure that the information carried in  a
routing  update is not totally obsolete by the time the update is
received.  This implies that the  smoothing  interval  for  delay
measurements has to be long relative to the time it takes updates
to traverse the network.
     In the ARPANET, 10 seconds is much longer than the amount of
time  it  takes  to  get  updates around, or the amount of time a
packet spends in transit in the network.  We chose 10 seconds  as
the  averaging  interval  because  it  seemed  to be the shortest
period that was long enough to give us  a  reasonable  amount  of
smoothing.   If  we  think that in the internet, however, average
transit times might be measured in the tens of  seconds,  we  may
have  to  make our smoothing interval considerably longer than 10
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seconds, perhaps as long as a minute.  This could seriously limit
the responsiveness of the routing algorithm to  changing  network
conditions.  However, there is nothing we can do about this.  THE
LONGER  IT  TAKES  PACKETS  TO  TRAVEL AROUND A NETWORK, THE LESS
RESPONSIVE THE ROUTING ALGORITHM OF THAT NETWORK CAN BE, for  the
simple  reason  that  it will just take longer to disseminate the
information needed for routing around the network.   The  transit
time  of a network places an upper limit on the responsiveness of
that network's routing algorithm.  Any  attempt  to  exceed  this
upper limit (with kludges or heuristics) will just be futile, and
will  result only in unstable and mysterious behavior on the part
of the  routing  algorithm,  reducing,  rather  than  increasing,
performance.
     This  is  not  to say that each Switch must generate routing
updates as often as every 10 seconds.  If there is no  change  in
delay  from  one  10-second  period  to another, then there is no
reason to generate an update.  Or if there is a change, but it is
not "significant", then there is no reason to generate an update.
In the ARPANET, a delay change is considered to be significant if
it exceeds a certain (parameterized)  threshold.   We  devised  a
scheme  wherein the threshold decreases with time, so that a very
large change is always  "significant",  but  a  small  change  is
significant  only  if  it  persists  for a long time.  Of course,
routing updates  must  be  generated  not  only  in  response  to
measured  changes in delay, but also if a line goes down or comes
up.
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     We would expect that the details of  the  delay  measurement
and  smoothing  algorithms  will  have  to  be  different  in the
internet than in the ARPANET, but the principles  outlined  above
would  seem  to  apply in the internet environment also.  WE WILL
HAVE TO DO  SOME  CAREFUL  EXAMINATION  OF  THE  DELAY-THROUGHPUT
CHARACTERISTICS  OF EACH OF THE INDIVIDUAL NETWORKS THAT ARE USED
AS PATHWAYS  IN  THE  INTERNET,  and  it  may  be  that  somewhat
different  smoothing  algorithms  will  have  to  be used for the
different kinds of Pathways.  However, there doesn't seem  to  be
any   problem   in  principle  with  doing  this  sort  of  delay
measurement.
     An interesting issue arises if a given pair of  gateways  is
connected  by  two  or  more distinct Pathways.  For example, two
gateways might both be connected to ARPANET and SATNET,  so  that
each  can  be  reached  from  the  other  by  either of those two
networks.  Or, a gateway might be multi-homed on the ARPANET,  so
that it has two distinct access lines over which it can reach all
the  other  ARPANET  gateways.   In  such  cases,  do  we want to
separately report the delay on each of the distinct Pathways,  or
do  we want (at the level of routing) to represent the connection
between each pair of gateways as a  single,  unique  line,  whose
delay  is  some  function  of  the delay of the distinct Pathways
which really exist?  This issue is a generalization of  an  issue
we  have  been looking at in the context of the ARPANET, which we
call "parallel trunking."  In parallel trunking, a single pair of
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IMPs is connected by two or more trunks, and the  same  issue  of
how  to  represent them in routing (as individual trunks, or as a
single, composite, trunk) arises.  When the trunks are  telephone
lines,  the problem is relatively easy to deal with.  Routing can
treat them as a single trunk, with a delay which is  the  average
delay  of  all packets sent over the composite trunk.  The actual
decision as to  which  particular  component  trunk  to  use  for
transmitting  a particular packet can be made locally, by the IMP
to which the parallel trunks are connected; there is no need  for
routing to play a role in this decision.
     In  the  case  where  the  parallel trunks are of comparable
lengths (so that there is not much difference in the  propagation
delays),  the  trunks  can  serve a common queue according to the
standard FIFO single-queue multiple-server  discipline.   If  the
trunks  are more heterogeneous, say one is a terrestrial line and
one  is  a  satellite  line,  a  somewhat  more  complex  queuing
discipline  is  required.   We  would  like  to  avoid  using the
satellite  line  until  the  load  is  such  that  if  only   the
terrestrial  line  were  used,  packets  would experience a delay
comparable to that they experience over the satellite line.  With
this sort of queuing discipline, packets sent  to  the  composite
line  experience  a  delay which is independent of the particular
component (land-line or satellite line) that they use.  That  is,
no  packet is forced to suffer the quarter-second satellite delay
unless the terrestrial line is so backed up that  the  delay  for
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packets  sent  over it is comparable to the delay of packets sent
over the satellite line.  This sort of scheme seems to ensure the
best delay performance for the composite trunk.   (Actually,  the
mathematics  of  queuing  theory  suggests that a smaller average
delay for the composite trunk might be achieved  by  starting  to
use  the  satellite  line  sooner.   That  is, a somewhat smaller
average delay might be achievable if a few packets  are  given  a
much  longer delay by being forced over the satellite line sooner
than they would be with  the  queuing  discipline  we  suggested.
Considerations  of fairness would seem to rule that out, however;
how would you like it if your data got a  much  higher  delay  so
that  someone  else's  could  get  a  slightly  smaller  one?  In
addition, the queuing  discipline  we  suggested  would  seem  to
produce a smaller variance in delays, thereby making the measured
average delay on the composite trunk a better predictor of future
performance,  and  the  better we can predict future performance,
the better performance our routing algorithm can provide.)
     Basically, there is no reason for routing to be aware that a
particular line consists of several  parallel  components  rather
than a single component, because, if the argument above is right,
any  decision  as  to  which  component  to  use can be best made
locally, at the IMP from which the parallel lines emanate.   That
is, the global routing algorithm cannot really make effective use
of  information about which lines consist of parallel components,
and should not be burdened with information that it  cannot  use.
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This  is  good,  since  the  SPF  algorithm  cannot really handle
parallel lines between a pair of Switches except by  representing
them  as  a single line.  (A careful study of the algorithm would
show that much of the algorithm's space and time efficiency would
be sacrificed if it had to be modified to handle parallel  trunks
as separate trunks.  Since this efficiency is the main thing that
recommends the SPF algorithm over other shortest-path algorithms,
we  must  be  sure that we don't destroy the effectiveness of the
algorithm by making poorly thought-out changes to it.)
     In the internet environment, however, we have a more complex
problem with parallel trunks than in the ARPANET.  The scheme  we
outlined  for using parallel trunks in the ARPANET depends on our
being able to know when the load on the composite trunk  is  such
that  exclusive  use  of  the faster component would cause delays
that are just as high as we get when we use the slower component.
This is not difficult to know if the components are  phone  lines
of one sort or another, since the relation between load and delay
is  pretty  well-defined  if  we know the length of the lines and
their capacity.  If the components  of  a  parallel  "trunk"  are
really  packet-switching  networks, however, it is much harder to
figure out which components are slow and which are fast,  and  it
is hard to figure out when the load on the fast component is such
that we have to start using the slow one.
     It  seems  that  by separately measuring the delays obtained
over the "parallel trunks" in the internet case, we ought  to  be
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able to devise some algorithm for splitting the traffic among the
parallel   components   in   a   way   which   gives   reasonable
delay/throughput performance.   However,  we  don't  yet  have  a
solution  to  this  problem,  which  we  will  put  aside for the
present.  Whatever  scheme  we  eventually  decide  on,  however,
should  be  compatible with treating the parallel components as a
single line at the level of routing.  Of course, if we decide  to
have different routes for different traffic types (say, excluding
satellite  networks  for  interactive traffic, but using them for
batch traffic), then the  problem  is  eased  somewhat  since  we
partially  solve  the  problem a priori.  There would still be no
need to represent the parallel lines as separate lines.   Rather,
we  would  represent  them as a single line, with different delay
characteristics for different traffic types.
4.5  Routing Updates
4.5.1  Overhead
     Everyone seems to be in agreement that the overhead  due  to
routing  updates  should  be kept low.  At least, no one seems to
advocate that the overhead should be made  high.   Unfortunately,
"apple pie" pronouncements like this aren't much help in actually
designing  a  routing  scheme.  In evaluating a routing algorithm
from the perspective of overhead, one must understand the way  in
which overhead is traded off against functionality.
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     One  advantage  of  the  SPF  routing  algorithm  is that it
provides a lot of handles that can be used to  control  overhead.
In SPF routing, a routing update generated by a particular Switch
identifies each neighbor of that Switch, and gives the delay over
the Pathway to that Switch.  Thus the size of an update generated
by a particular Switch is proportional to the number of neighbors
that  the  Switch  has,  generally a fairly small number (no more
than 5 in the ARPANET, and probably of a similar magnitude in the
internet).
     In the current Catenet routing algorithm, the  size  of  the
routing updates is a function of the total number of gateways (or
equivalently,  of  the  total  number  of  component networks), a
number which can increase by a great deal over the years.  In the
SPF algorithm, the size of the  updates  is  a  function  of  the
connectivity  of  the internet, which could not increase anywhere
near as much or as rapidly as the number of  gateways.   (In  the
two years that SPF has been running in the ARPANET, the number of
IMPs  has  increased  by  a  third, with another similar increase
expected in the next several months, while the connectivity,  and
hence the average update size, has remained relatively constant.)
This is important, since we wouldn't want to get ourselves into a
situation where the update size eventually becomes so big (due to
network  growth)  that we can no longer fit a whole update into a
single packet (a situation that was imminent during the last days
of the original ARPANET routing algorithm.)  In the internet, the
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maximum size of an update packet is constrained by the  component
network  which  has  the  smallest maximum packet size.  It seems
likely that any component network whose packets are large  enough
to  carry  the enormous TCP and IP headers should have no trouble
carrying the routing updates.
     The amount of overhead due to routing updates is not only  a
function  of  the  update  size,  but  also  of the rate at which
updates are generated.  In the ARPANET, since each  IMP  averages
the  delay  on  its  outgoing  lines over a period of 10 seconds,
changes in delay on the lines emanating  from  a  particular  IMP
cannot  occur,  by  definition,  more  often  than  once every 10
seconds.  In  addition  to  generating  updates  when  the  delay
changes,  updates  must  also  be generated when lines go down or
come up.  In the ARPANET, a line which goes down cannot  come  up
for at least 60 seconds.  So in an IMP with 5 neighbors, the most
updates  that  can be generated in a minute is 11 (due to each of
the lines either going down or coming up during the  minute,  for
5,  and a delay change every 10 seconds, for 6).  It is important
to note that this is the maximum rate at  which  updates  can  be
generated,  not  the  average rate.  Since IMPs need not generate
routing updates unless they have a "significant change" in  delay
to  report,  the average rate can be much lower.  In the ARPANET,
the average rate for generating updates is actually about one per
IMP per 40 seconds.  This is a very limited amount  of  overhead.
Of  course,  the  overhead  will  increase  as the number of IMPs
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increases, because there are just more IMPs to generate  updates.
However,  the  amount  of  overhead  is always under our control,
since  we  can  always  alter  the  averaging  interval,  or  the
threshold  of significant change in delay, to force updates to be
generated less frequently and thereby to reduce overhead.   These
same principles apply to the internet also, so it doesn't seem as
if we will be generating enormous amounts of routing overhead.
     There  are  some things we might want to do which would tend
to make the routing updates longer than so  far  indicated.   For
example,  if  we  defined  several  priorities  of traffic at the
internet  level,  and  mapped  these  priorities   to   different
priorities of some particular component network, we might want to
separately  measure  the  delay  across  that  network  for  each
priority.  We might also want to compute a separate set of routes
across the internet for each priority.  If we adopted  some  such
scheme,  we would need to report in each update several different
delays for each Pathway,  indexed  by  priority.   These  indexed
delays  could  then be used for computing a set of routing tables
indexed by priority, allowing traffic of different priorities  to
use  different  routes.   Of  course,  this  would  lengthen  the
updates, adding more  overhead.   Part  of  the  decision  as  to
whether to adopt such a scheme would involve an evaluation of the
trade-offs  between  the  cost of this increased overhead and the
benefit of the expected improvement in performance.  The  issues,
however,  are clear, and there are enough handles controlling the
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amount of overhead so that we can put into effect any decision we
make.
     It is important to understand that  the  number  of  routing
updates  generated by a single internet event (such as the outage
of a gateway access line) is much less with SPF routing than with
the current Catenet routing algorithm.  In SPF routing,  a  given
event  causes  the  generation  of ONE routing update, which must
then be sent to every gateway (thereby  giving  each  gateway  an
up-to-date  copy  of the "whole picture").  On the other hand, in
the current Catenet routing algorithm, a  single  internet  event
causes  a  flurry  of  updates,  as all gateways send and receive
updates repeatedly to and from each neighbor, until  the  routing
tables  stabilize  and  the  process settles down.  This can take
quite a long time and quite a few updates,  particularly  if  the
number of gateways is large.
     In addition, in an internet with a large number of gateways,
the  updates  for  the current Catenet routing algorithm are very
much larger than the SPF updates would be.  It is clear that  the
routing overhead due to a single network event would be much less
with  SPF  than  it  currently  is.   However, if we plan to send
routing updates when delay changes, as opposed  to  just  when  a
gateway  access  line comes up or goes down (as at present), then
we will be generating updates in response to more network events.
This tends to drive the overhead up.  Again, the  trade-offs  are
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relatively  clear here;  the amount of overhead simply trades off
against the responsiveness of the routing algorithm  to  changing
network  conditions.   The  decision  as  to  how  to  draw  this
trade-off can be made as a policy decision, and can be changed if
performance considerations warrant it.  The  situation  with  the
current  Catenet  routing algorithm is quite different, since the
amount of overhead that it  generates  is  almost  impossible  to
compute.   In  that  algorithm,  the  number  of  routing updates
generated in response to a particular event depends on the  order
in  which  the  updates are processed by the individual gateways,
something that is essentially random and hence hard  to  predict.
The SPF algorithm has no such dependency.
     The  need for hysteresis in the Pathway up/down protocol run
between  neighboring   gateways   is   worth   emphasizing.    If
connections  between  neighboring gateways are allowed to come up
and go down with great frequency, causing a  constant  flurry  of
routing  changes,  packets  in  transit will bounce around a lot.
Putting a limit on the frequency  with  which  a  gateway-gateway
connection  can  change  state  is  needed  not only to limit the
amount of overhead generated, but also to give some stability  to
the  routing.   It  is  worth  noting  that the ARPANET, although
providing hysteresis in its own line up/down protocol,  does  not
provide any hysteresis in host up/downs.  Hosts are allowed to go
down  and  come  up repeatedly many times a minute, and this does
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result  in  problems,   causing   congestion   and   instability.
Hysteresis in the gateway's Pathway up/down protocol will have to
be ensured explicitly; we cannot rely on the ordinary host access
protocol  of  the component networks to do the right thing.  That
is, if a network interface goes down, we must keep it down for  a
period  of  time, even if the network itself allows the interface
to come back up immediately.
4.5.2  Protocol
     We turn now to the problem of how to disseminate the routing
updates around the Network Structure.  Remember that the  updates
generated  by  a particular Switch will contain information about
the delays to the  neighbors  of  that  Switch.   When  a  Switch
generates  an  update, it must broadcast that update to ALL other
Switches.  As a result, every single Switch will know the  values
of  delay  between every single pair of neighboring Switches.  It
is then straightforward to have each Switch run  a  shortest-path
algorithm  which determines the shortest path from itself to each
other Switch.  The basic idea is for  each  Switch  to  know  the
entire  topology  of  the Network Structure, so that the shortest
paths can be determined by a localized shortest  path  algorithm,
with  no need for a distributed computation.  In the ARPANET, the
IMPs do not start out with any knowledge of the  topology.   They
determine  who  their own neighbors are, and they reconstruct the
rest of the topology from the routing updates they receive.
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     It is possible to prove that, as long as all  Switches  have
the same information about the topology and the delays, then they
will  produce  routes  which are consistent and loop-free.  (That
is, the situation in which Switch A thinks its best path to B  is
through  C,  and  C  thinks  its best path to B is through A, can
never arise.)  However, if some routing updates somehow get  lost
before  being  received  by every single Switch, then there is no
guarantee of consistent loop-free routing.  In fact,  if  routing
updates  get  lost,  so  that  different  Switches have different
information about the topology or the  delays,  we  would  expect
long-term  routing  loops  to  arise, possibly making the Network
Structure useless for some period of time.  So the protocol  used
to  broadcast  the  routing  updates  needs  the highest possible
reliability.  Of course, it will always take some amount of  time
for  an  update to be broadcast around the Network Structure, and
during that time, some Switches will have received  it  and  some
not.   This  means  there  will always be a transient period when
routing loops  might  arise.   So  another  aim  of  the  routing
updating  protocol must be to keep this transient period as short
as possible.  In the ARPANET, we have an updating protocol  which
seems   to   provide  these  characteristics  of  extremely  high
reliability and low delay.  Some of its aspects adapt readily  to
the  internet,  but  others are more difficult to adapt.  In what
follows,  we  first  describe  the  ARPANET's  routing   updating
protocol, and then discuss its applicability to the internet.
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     Suppose  IMP  A  has  to  generate  a routing update, either
because of some "significant" change in the  measured  delay,  or
because of a line up/down state change.  Each update generated by
A  has  a sequence number, which is incremented by 1 for each new
update.  (In the ARPANET, we use 6-bit  sequence  numbers,  which
wrap around after 63.)  After creating the update, IMP A sends it
to  each of its neighbors.  The update is transmitted as a packet
of extremely high priority;  only the packets used  in  the  line
up/down  protocol  are  of  higher priority.  We use the notation
"A(n)" to refer to the update generated by IMP  A  with  sequence
number  n.   Now let's look at what happens when a copy of update
A(n) is received by an IMP B.   (IMP  B  is  intended  to  be  an
arbitrary  IMP  somewhere in the network, possibly identical to A
or to one of A's neighbors, but not necessarily so.)   If  B  has
never  received  an  update  from A before, it "accepts" A(n), by
which we mean that it (a) remembers in its tables that  the  most
recent  update  it  has  seen  from A is A(n) (i.e., the sequence
number n, the list of neighbors of A, and the delays  from  A  to
each  neighbor are stored in B's tables), (b) it forwards A(n) to
each of its neighbors,  including  the  one  from  which  it  was
received,  and  (c) the SPF algorithm is run to produce a new set
of paths, given the new delay and topology information  contained
in  A(n).   If  B  has  received  an  update  from  A  before, it
determines whether A(n) is more recent than  the  update  it  has
already  seen,  and  "accepts"  it  (as  just  defined) if it is;
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otherwise it simply  discards  A(n).   The  determination  as  to
whether  A(n) is more recent than some previously received update
A(m) is made by a sequence number comparison (which,  of  course,
must account for the fact that sequence numbers can wrap around);
A(n) is not considered to be more recent than itself.
     If  one  thinks a bit about this inductive definition of the
protocol, one sees that each IMP  in  the  network  will  receive
every  update  which is generated by any IMP, and further that it
will generally receive a copy of  each  update  on  each  of  its
lines.   This means of broadcasting an update from one IMP to all
other IMPs is called "flooding."  It is  highly  reliable,  since
updates  cannot  be  lost  in  the  network due to IMP crashes or
partitions.  If there is  any  path  at  all  between  two  IMPs,
flooding  will get the update from one to the other.  (Of course,
if there is no path at all from A to B, then updates  cannot  get
from one IMP to the other.  However, this is not a problem, since
if  traffic  from  A  cannot even reach B, then it cannot use B's
outgoing lines, so there is no need for A to know the  delays  of
B's  outgoing  lines  in  this  case.   In  saying  that flooding
prevents updates from getting lost due to network partitions,  we
are  thinking of the case where an update is in transit from A to
B when a partition forms, such that A  and  B  are  in  the  same
partition  segment,  but  the update is in a segment which is now
isolated from either A or B.  Flooding ensures delivery  in  this
situation.)
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     Flooding  also  ensures  that  an  update  travels  over the
shortest (in terms of delay)  possible  path.   Basically,  every
possible  path  is  attempted,  so  the  update  necessarily gets
through first on the shortest path, by definition.  In  addition,
this means of transmitting routing updates does not depend in any
way  on  the routing algorithm itself.  Since routing updates are
sent out all lines, there is no  need  to  look  in  the  routing
tables   to  decide  where  to  send  the  routing  update.   The
transmission of routing updates is independent of routing,  which
eliminates   the  possibility  of  certain  sorts  of  disastrous
negative feedback.
     One might think that a protocol which sends a copy of  every
update on every line creates a tremendous amount of overhead.  In
the ARPANET, however, the average update packet size is 176 bits,
and  the  average  number  of  updates sent on each line (in each
direction) is less than 2 per second, for an average overhead  of
less  than 1% of a 50 kbps line.  And this is with almost 75 IMPs
generating updates.
     Of course, a protocol like flooding is only as  reliable  as
are  the  individual  point-to-point  transmissions  from  IMP to
neighboring IMP.  We ensure reliability  at  this  level  with  a
positive  acknowledgment  retransmission  scheme.  Note, however,
that no explicit acknowledgments are required.  If  IMP  X  sends
update  A(n)  to neighboring IMP Y, and then X receives from Y an
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update A(m), where A(m)  is  at  least  as  recent  as  A(n),  we
consider that Y has acknowledged X's transmission of A(n).  Since
an  IMP  which  accepts  an  update  sends  it  to all neighbors,
including the one from which it was received, in  general,  if  X
sends  A(n)  to Y, Y will send A(n) back to X, thereby furnishing
the acknowledgment.  We say "in general", since there is a little
further twist.  As another  reliability  feature,  we  make  each
update  carry  complete  information,  and forbid the carrying of
incremental information in updates.   That  is,  each  and  every
update  generated by an IMP A contains all the latest information
about A's neighbors and its delay to them, so  that  each  update
can  be  fully  understood  in  isolation from any that have gone
before.  This  means  that  if  update  A(n+1)  is  received  and
processed   by  some  IMP  B,  then  the  prior  update  A(n)  is
superfluous and can just be discarded by B.   In  particular,  if
IMP X sends A(n) to neighboring IMP Y while at the same time Y is
sending  A(n+1)  to X, then X can interpret the receipt of A(n+1)
from Y as an acknowledgment of the receipt of A(n); that is, X no
longer has to worry about retransmitting A(n), since that  update
is  no  longer needed by Y.  If no "acknowledgment" for an update
is received from a particular neighbor within a specified  amount
of  time,  the  update  is  retransmitted.  Of course, it must be
specially marked as a retransmission, so that the neighboring IMP
will always "acknowledge" it (by echoing it back),  even  if  the
neighbor  has  seen it before.  This is needed to handle the case
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where  the  update  got  through  the   first   time,   but   the
acknowledgment  did  not.   It  should also be noted that all the
information in a routing update must  be  stored  in  each  IMP's
tables  in  order to run the SPF computation.  This means that if
it is necessary to retransmit an update to a particular neighbor,
the update packet can be re-created from the tables;  it  is  not
necessary   to   buffer   the   original  update  packet  pending
acknowledgment.
     We must remember that if congestion forms in  some  part  of
the  network,  we want routing to be able to adapt in a way which
can route traffic around the congestion.  For this  to  have  any
hope  of  working,  we  must be sure that ROUTING UPDATES WILL BE
ABLE TO FLOW FREELY, EVEN IF CONGESTION IS BLOCKING THE  FLOW  OF
DATA  PACKETS.  Therefore, routing updates in the ARPANET are not
sent by the ordinary IMP-IMP  protocol,  which  provides  only  8
logical   channels  between  a  pair  of  IMPs.   That  would  be
disastrous, since congestion often causes all 8 logical  channels
to fill up and remain filled for some time, blocking further data
transmission  between  the IMPs.  Transmission of routing updates
must be done in a way  that  is  not  subject  to  this  sort  of
protocol  blocking  during  periods of congestion.  (This sort of
"out-of-band" signalling was quite easy to put into the  ARPANET.
However,  it  is worth noting that such protocols as HDLC make no
explicit provision for out-of-band signalling, and it seems  that
many  networks  are being built in which the routing updates will
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not be able to flow when the network gets  congested.   Designers
of  such  networks  will  no  doubt  be quite surprised when they
discover  what  is  inevitable,  namely    that   their   routing
algorithms  break down completely in the face of congestion.)  We
also want to be sure that we have enough  buffers  available  for
holding routing updates, and that we process them at a relatively
high CPU priority.
     There  is one more twist to the updating protocol, having to
do with network partitions.  A network partition is  a  situation
in which there are two IMPs in the network between which there is
no  communications path.  Network partitions,  in this sense, may
be as simple as the case in which some IMP is down (an IMP  which
is  down  has  no  communications  path  to any other IMP), or as
complex as  the  case  in  which  four  line  outages  result  in
partitioning  the  network  into  two  groups of 40 IMPs.  When a
partition ends, we have  to  be  sure  that  the  two  (or  more)
segments do not get logically rejoined until routing updates from
all  IMPs  in  each  segment  get  to  all  the IMPs in the other
segments.  That is, data packets must  not  be  routed  from  one
segment  to  the  other  until  all  IMPs  in  each  segment have
exchanged routing updates with all IMPs in  the  other  segments.
Otherwise, routing loops are sure to form.  We must also remember
that the sequence numbers of IMPs in one segment may have wrapped
around  several  times  during  the  duration  of  the partition.
Therefore we must ensure that IMPs in one segment  do  not  apply
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the  usual sequence number comparison to updates from IMPs in the
other segment.
     We have dealt with these problems by  adding  the  following
three time-outs to the updating protocol:
     1) MAXIMUM INTERVAL BETWEEN UPDATES: Every IMP  is  required
        to  generate at least one update every minute, whether or
        not there has been any change in delay or line state.
     2) MAXIMUM UPDATE LIFETIME: If an IMP B has not received any
        updates generated by IMP A for a  whole  minute,  then  B
        will  "accept" the next update it sees that was generated
        by A, regardless of the sequence number.
     3) WAITING PERIOD: When a line is ready to come  up,  it  is
        held in a special "waiting" state for a minute.  While in
        the  waiting  state,  no  data  can  be sent on the line.
        However, routing updates are passed over the line in  the
        normal way, as if the line were up.
     Since  the  ending  of a partition is always coincident with
some line's  coming  up,  these  three  features  ensure  that  a
partition cannot end until a full exchange of routing information
takes  place.   They also ensure (given the facts that there is a
6-bit sequence number space and that IMPs can generate at most 11
updates per minute) that sequence numbers  of  updates  generated
after  the  end  of  the partition are not compared with sequence
numbers of updates generated before the partition occurred.
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     The general idea of flooding the updates seems as  important
in the internet as in the ARPANET.  In general, we can expect the
internet  to  be  subject  to  many  more  mysterious outages and
disturbances than is the ARPANET, and the reliability  and  speed
of flooding will be essential if an internet routing algorithm is
to  have  any  hope  of  working.   The  issue of overhead may be
somewhat worrisome, though.  If an IMP has  to  send  each  of  4
neighbors a copy of each update, it is just a matter of sending a
copy of a small packet on each of 4 wideband lines.  On the other
hand,  if  a  gateway  has  to send a copy of each update to each
neighbor, this may mean that it has  to  send  4  copies  into  a
single  network,  over  a  single network interface.  This may be
somewhat more disruptive.  Of course, this problem only exists on
networks which do not have group addressing.  If a network allows
the gateways to be addressed as a group, then each gateway  needs
only  to  place one copy of each update into the network, and the
network will take responsibility for delivering it to each  other
gateway.  (This might result in each gateway's receiving back its
own  copy  of  the update, since the sending gateway will also be
part of the group, but that  is  no  problem.   As  long  as  the
gateway can identify itself as the transmitter, it can just throw
away  any  updates which it transmitted to itself.)  This idea of
sending the updates to all neighbors on a particular  network  by
using  group  addressing  fits  in well with an idea expounded in
section 4.1, namely the idea that a network  should  be  able  to
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tell which of its hosts are gateways, and should inform the other
gateways  when  a new gateway come up.  This same mechanism could
be used by the network to augment its group addressing mechanism,
to  allow  the  group  definition  to  change   dynamically   and
automatically  as  the  set  of gateways connected to it changes.
Unfortunately, few networks seem to have group addressing.   Even
SATNET has only a primitive group addressing feature, although it
seems  odd  to  have  a  broadcast  network  without  full  group
addressing capabilities.  (Group addressing is much more  complex
on  a  distributed  network  like  ARPANET  than  on  a broadcast
network.)  Perhaps as further internet development proceeds, more
of the component networks will add group addressing, in order  to
make their use of the internet more robust and efficient.
     Retransmission      of      routing     updates     on     a
gateway-to-neighboring-gateway basis, based on the scheme in  the
ARPANET,  also seems to offer no problems in principle.  However,
the retransmission time-outs might have to be  carefully  chosen,
and  tuned  to  the characteristics of the network connecting the
sending and receiving gateways.  The retransmission time  has  to
be  somewhat  longer  than  the  average round-trip delay in that
network, and this may vary considerably from network to  network.
In  principle,  however,  this  is no different from the ARPANET,
where  the  retransmission  timers  for  routing   updates   vary
according  to  the propagation delay of the phone line connecting
two IMPs.
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     There is a bit of a subtle problem that we discovered in the
ARPANET, having to do  with  the  scheme  of  using  the  updates
themselves   as   acknowledgments.   Suppose  Switch  A  has  two
neighbors, B and C.  A receives a copy of update u  from  B,  and
queues  it  for  transmission to C.  However, while u is still on
the queue to C, A receives a copy of u from C.  If A had  already
sent  u  to  C,  this  copy  from  C  would  have  served  as A's
acknowledgment that C had received the update.  But now,  with  u
on  the  queue  to  C,  if we are not careful, A will send u to C
after having received a copy of u from C.  When C gets this  copy
of  u  from  A it will not accept it (since it has already seen a
copy of u and sent that copy on to A),  which  will  cause  A  to
retransmit u to C, resulting in an unnecessary retransmission.
     In  the ARPANET, we deal with this problem by turning on the
retransmission timer as soon as an  update  is  received,  rather
than  when it is sent.  That way, an update which is still queued
for transmission when its "acknowledgment" is received will still
get transmitted unnecessarily, but the retransmission timer  gets
shut   off,  causing  only  one,  rather  than  two,  unnecessary
transmissions.  A more logical  scheme  would  be  to  check  the
transmission  queue  to  a  Switch whenever an update is received
from that Switch.  If a copy of the same  update  that  was  just
received  is  queued  for transmission, it should just be removed
from   the   queue.    This   would   prevent   any   unnecessary
transmissions.   In  the ARPANET, a few unnecessary transmissions
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don't really matter, but in the internet, if we  really  want  to
keep  the  overhead  low, it is probably worthwhile trying to get
this just right.  We must remember that network access  protocols
may  limit  the  number  of  packets  we can get into the network
during some period, which makes it  all  the  more  important  to
avoid sending unnecessary packets.
     Suppose  we find that for some reason or other, it is taking
a very long time to get updates from some gateway to one  of  its
neighbors.   This  would  show  up  as  an  excessive  number  of
retransmissions of updates.  In such a case,  we  would  probably
have  to  consider  that particular gateway-gateway Pathway to be
down, irrespective of what our ordinary Pathway up/down  protocol
tells  us.   Remember  that  in  order  to  ensure consistent and
loop-free routing, we must get the updates around the internet as
rapidly as  possible.   If  updates  cannot  travel  sufficiently
rapidly  on some Pathway, then we just cannot use that Pathway at
all for transit within the internet.   Attempting  to  keep  that
Pathway up for transit can result in relatively long-term routing
loops,  which  could  in  turn  cause  a  degradation  in network
performance which swamps the degradation caused by not using that
Pathway at all.  Especially disastrous would be  a  situation  in
which  ordinary data packets could pass, but routing updates, for
some reason, could not.  It is hard to know what might cause such
a situation (perhaps a bug in the component network that  we  are
using  as  a  Pathway),  but it is certainly something we need to
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protect against.  (Note, however, that even if  we  declare  some
gateway-gateway Pathway down, it does not follow that the network
underlying  that Pathway cannot be used as a terminus network, to
which data for Hosts can be sent and from which data  from  Hosts
can  be  received.   Even  if  some  network  is  not  usable for
providing a Pathway between two gateways on it, it may  still  be
useful  for providing a Pathway between the gateways and some set
of Hosts.)
     We have emphasized the need to transmit routing  updates  as
"out-of-band"  signals,  which bypass the ordinary communications
protocols (such as the IMP-IMP protocol in the ARPANET), so  that
when  congestion forms which causes those protocols to block, the
routing updates can still flow.  That is, we would like to have a
protocol which is both non-blocking and non-refusing.   This  may
be  quite difficult to achieve in the internet environment, where
sending an update from gateway to  gateway  requires  us  to  use
whatever  network  access  protocol  is  provided  by the Pathway
network.  Here our most  difficult  problem  might  be  with  the
ARPANET's  1822 protocol, which can cause blocking of the network
interface for tens of seconds.  We really can't delay  sending  a
routing update for 15 seconds or so while the IMP is blocking, so
whenever  this happens we would have to declare the pathway down.
     In the ARPANET, we have two ways  of  trying  to  deal  with
this.   One  way would be to send all packets into the ARPANET as
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datagrams, which cannot cause blocking.  Another way would be  to
use  the standard virtual circuit interface, but to obey the flow
control restrictions of the ARPANET (i.e., to control the  number
of  outstanding  messages  between a pair of hosts), and to avoid
the use of multi-packet messages (which can cause blocking if the
destination IMP is short of buffers, as ARPANET IMPs  chronically
are).   There  are  other situations in which blocking can occur,
but they all involve a shortage of resources at the  source  IMP,
and  in  such  cases declaring the Pathway to be down is probably
the right thing to  do.   We  do  not  want  to  be  forced  into
declaring  Pathways  down  simply  because  we  have ignored some
protocol restriction, but it seems much more sensible to  declare
a Pathway down if, say, the IMP to which a gateway is attached is
too  congested  to provide reliable service for internet packets.
     It is important to note that whatever restrictions we  apply
to  our  use  of  the  network  access protocol apply not only to
routing updates, but also to all messages sent into  the  ARPANET
from  the  gateway.  It would do no good, for example, to send in
routing updates as datagrams, while using non-datagrams for other
packets, since this would allow the other packets  to  block  the
routing  updates.  At this point, it is not quite clear just what
the best scheme would be.  The use of datagrams enables us to get
around  the  sometimes  time-consuming  but   often   unnecessary
resequencing which the ARPANET performs before delivering packets
to  the  destination  host (it is neither necessary nor desirable
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for the ARPANET to resequence routing updates  before  delivering
them  to  a  gateway),  but  it  also  reduces the reliability of
transmission through the ARPANET, and it is not obvious how  this
trades  off.   For  each  network  which  we  intend  to use as a
component of the internet, we will have to  carefully  study  the
details  of  its  network  access  protocol, and possibly do some
experiments to see how the  various  details  of  network  access
affect  the  performance,  in  terms  of  delay,  throughput, and
reliability of the network.  Only by  careful  attention  to  the
details  of  network  access  on  each particular network, and by
continuing measurements and instrumentation in  the  gateways  to
see if we are getting the expected performance from the component
networks, can we hope to make the routing updating protocol quick
and  reliable  enough  to ensure consistent and loop-free routing
throughput the internet.  There are a few general  principles  we
might  appeal  to,  such as making routing updates be the highest
priority traffic  that  we  send  into  the  component  networks.
However,  it is difficult to be sure a priori what effect even so
straightforward a principle might have.  It's not hard to imagine
a poorly designed network in which low priority  packets  receive
better   performance  than  high  priority  ones,  under  certain
circumstances.  To make the internet robust, we need to  be  able
to  detect  such  situations  (and to gather enough evidence, via
measurements, to enable us to point the finger convincingly), and
we cannot simply assume that a component network will perform  as
advertised.
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     If  we  might  digress  a  little, the considerations of the
preceding paragraphs raise an interesting issue with  respect  to
the  use  of  fragmentation  in  the  gateways.   We  raised  the
possibility of not using multi-packet ARPANET messages, and  such
a  strategy  would  doubtless  require more fragmentation than is
presently done.  Fragmentation in  the  gateways  has  long  been
thought  of  as a necessary evil, necessary because some networks
have a smaller maximum packet size than  others.   If  a  gateway
receives  a  packet from network A which is too large to fit into
network B, then the gateway must either fragment it or drop it on
the floor.  However, perhaps fragmentation is sometimes useful as
an optimization procedure.  That is,  some  network  may  have  a
suitably  large  maximum  packet  size  so that fragmentation is,
strictly speaking, unnecessary.  Nevertheless, the network  might
actually  perform  better  if  given  smaller  packets,  so  that
fragmentation provides better performance.  We see this  in  some
current  Catenet problems.  It seems that the BBN-gateway between
ARPANET and SATNET often receives packets from SATNET  which  are
2000  bits  long,  or  twice  the size of an ARPANET packet.  The
gateway then presents these messages to the ARPANET as two-packet
messages.  As it happens, two-packet messages generally give  the
lowest  possible  throughput on the ARPANET (a consequence of the
limited buffer space at the destination IMPs and  the  fact  that
the ARPANET assumes that all multi-packet messages will contain 8
packets);  the  gateway  could probably obtain better performance
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from the ARPANET by fragmenting the two-packet message  into  two
single-packet  messages.   Of course, the situation is a bit more
complicated in general than this may make it seem.   If  messages
are being sent from a source host through SATNET and then through
ARPANET  to  a  destination  host, best performance might well be
achieved by sending the messages  as  2000-bit  messages  through
SATNET,  then  fragmenting  them  and  sending  them  as 1000-bit
messages through ARPANET.  However, what if the messages must  go
beyond  ARPANET,  through another network, which handles 2000-bit
messages more efficiently than 1000-bit messages?  This  sort  of
strategy,  if useful at all, is best done in combination with the
hop-by-hop fragmentation/reassembly scheme suggested in IEN  187.
     The  part  of the routing updating protocol which deals with
recovery  from  partitions  (including  the  degenerate  case  of
initialization when a Switch comes up) is somewhat more tricky to
apply  to  the  internet  environment.  In the ARPANET, we have a
number of one-minute timers.  Each IMP must generate an update at
least once per minute; a line that  is  ready  to  come  up  must
participate  in  the  updating protocol for a minute before being
declared up; and an update that has been held for a minute in  an
IMP,  with  no  later update from that update's source IMP having
been seen, is regarded as "old", in the sense that  its  sequence
number  is  no longer considered when the IMP is deciding whether
the next update it sees (from the same source) is acceptable.  In
attempting to adapt these procedures to  the  internet,  we  must
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take  notice  of the way in which these timers interact with each
other and with other features of  the  internet.   Consider,  for
example,  the  length  of  the  maximum  update  lifetime,  which
determines how long an update's sequence number remains valid for
the purposes of judging the acceptability  of  the  next  update.
There are two restrictions on the length of this timer:
     1) A Switch A should not time out  an  update  whose  source
        Switch  is  B  unless  there  really is a partition which
        destroys  the  communication  path  between   A   and   B
        (remember,   this  includes  the  degenerate  case  of  a
        partition where B simply goes down).  This means that the
        time-out period must be  greater  than  the  sum  of  the
        maximum  interval between updates PLUS the maximum amount
        of time that an update from B could take to get to A.
     2) The sequence numbering scheme used for the  updates  must
        be such that the sequence numbers cannot wrap around in a
        period  of  time  which  is  less than the maximum update
        life-time.
     In the ARPANET, the sequence numbers  cannot  wrap  in  less
than  a  few  minutes, each IMP generates an update at least once
per minute, and the time to get that update to all other IMPs  is
negligible  when  compared  to  a  minute,  so  a  maximum update
lifetime of one minute is fine.  In  the  internet,  however,  we
could  not  expect  to  measure  transit times in the hundreds of
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milliseconds; tens of seconds would be more like it.  So even  if
we  forced  each  gateway  to  generate  at  least one update per
minute, we would still need a maximum update lifetime of  several
minutes.   And the longer our maximum update lifetime, the larger
our sequence number space must be (to prevent wrap-around), which
means additional overhead (memory and bandwidth) to represent the
sequence numbers.
     A similar constraint applies to the "waiting  period".   The
purpose   of  the  waiting  period  is  to  ensure  that  when  a
gateway-gateway Pathway is ready to come up, it is not  permitted
to  carry  data until an update from each other gateway traverses
it.  Clearly, for this to have the  proper  effect,  the  waiting
period  must  be  longer than the sum of the maximum transit time
plus the maximum interval between the generation of updates  from
a  single  gateway.   We  would probably also have to set this to
several  minutes.   This  does   have   a   serious   operational
consequence,  namely  that  no  outage will persist for less than
several minutes.  This can be an inconvenience,  lengthening  the
time  it  takes  to  put  out  a  new software release to all the
gateways,  for  example,  and   possibly   affecting   the   MTTR
statistics, but it is something we just have to live with.  Note,
by  the  way,  that  as long as the waiting period is at least as
long as the maximum update  lifetime,  a  gateway  that  restarts
after  a  failure (or a reload) can start generating updates with
sequence number 0, irrespective of what sequence numbers  it  was
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using before, since all its prior updates will have timed out (if
the timers are set right).
4.6  Limitations of Internetting
     This  discussion  of routing in the internet points out some
of  the  inherent  limits  of  internetting.   Good   performance
requires the use of a routing updating procedure which broadcasts
the  updates  in a very reliable and quick manner.  Anything that
delays the routing updates, or makes their transmission less than
reliable, will lengthen the amount of time during which different
Switches have a different "picture"  of  the  Network  Structure,
which  in  turn  will  degrade  performance.  We believe that the
updating protocol we  developed  for  the  ARPANET  solves  these
problems in the context of the ARPANET.  It seems clear, however,
that  broadcasting  routing updates in the internet is just going
to be slower and  less  reliable  than  it  is  in  the  ARPANET.
Although  the  same  principles  seem to apply in both cases, the
characteristics of the internet  Pathways  are  not  sufficiently
stable  to  ensure the speed and reliability that we really would
like to have.  It is going to be very hard to ensure that we  can
get our routing updates through the various component networks of
the  internet in a timely and reliable manner, and it may be hard
to get the component networks  to  handle  the  internet  routing
updates  with  enough priority to prevent them from being blocked
due to congestion.  This is going to place a  limit  on  internet
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performance  which we cannot avoid no matter what architecture we
choose.
     The only way to eliminate this sort of problem would  be  to
have  the component networks themselves give special treatment to
internet control packets, such as  routing  updates.   Currently,
the  component  networks  of  the internet treat internet control
packets as mere data.  We have suggested that in some  cases,  it
is  impossible  to meet certain of our goals without special help
from the underlying networks.  For example, in our discussion  of
the  "gateway  discovery protocol", we argued that preserving the
maximum  flexibility  for  making  topological  changes  in   the
internet requires cooperation from the underlying networks.  This
point  can  be  generalized, though.  The more cooperation we can
get from the underlying networks, the  better  we  can  make  our
internet  routing  algorithm  perform, and the better we can make
the internet perform.  We would recommend therefore that  serious
consideration be given to modifying the component networks of the
Catenet to maximize their cooperation with the internet.
     Even  if the component networks of the internet cooperate to
the fullest,  there  is  another  problem  which  may  limit  the
responsiveness  of  the internet routing algorithm.  If there are
very long transit times across the internet, much longer than  we
ever  see  in  individual  networks  like  the  ARPANET, then the
responsiveness of routing is necessarily held down.  This  factor
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will  place  a natural restriction on the growth of the internet.
At a certain point, it will become just too big to be treated  as
a  single  Network  Structure,  so that further growth would make
routing too non-responsive to provide  good  service.   That  is,
eventually  we reach a point of diminishing returns, where adding
more Switches, or even adding more levels of hierarchy, begins to
significantly degrade service throughout the internet  by  making
the  routing  algorithm  too  non-responsive.  It is important to
understand that the notion of "big" here has nothing to  do  with
the  number  of Switches, but rather with the transit time across
the internet.
     If there are two Hosts which cannot, for reasons like  this,
be placed on the same internet, it may still be possible for them
to communicate, though at a somewhat reduced level of efficiency.
Each  of  the  Hosts  would  have to be on some internet, but not
necessarily on the same one.  Suppose, for  example,  that  there
are  two  different  internets,  internet A and internet B, which
cannot be combined into one larger internet because the resultant
internet would be too large to  permit  a  reasonably  responsive
routing  algorithm.   However,  it  is  still  possible  for each
internet to model the other one as an  Access  Pathway.   Suppose
that  Host  H1 on internet A needs to communicate with Host H2 on
internet B.  Then if a Switch SA of internet A can  be  connected
to  a  Switch SB of internet B, the internet A can represent Host
H2 as being homed to its Switch  SA,  via  a  Pathway  (of  whose
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internal  structure  it is unaware) which is actually internet B.
A corresponding mapping can  be  made  in  the  other  direction,
permitting  full-duplex communication.  However, neither internet
could use the other as an internal (i.e., Switch-Switch) Pathway,
or  the   resulting   configuration   would   be   insufficiently
responsive.   (This  may seem akin to the regionalization against
which  we  argued  in  section  4.3.4.   However,  since  neither
internet  uses  the  other  as  an internal Pathway, there are no
problems of looping.)  Naturally,  just  as  Hosts  on  a  common
network  can expect to get more efficient communications than can
Hosts which must communicate over an internet, Hosts on a  common
internet  will  get more efficient communications than will hosts
on different internets.
     There are other reasons besides non-responsiveness which may
make it imperative to have separate internets  which  cannot  use
each  other  as  internal  Pathways.   For example, two internets
might cover the same "territory,"  geographically  speaking,  but
may  be  under the control of two different organizations, or may
use essentially different  algorithms  or  protocols.   In  fact,
several  different  internets  might  even  cover the same set of
Hosts, and consist of the same set of component  packet-switching
networks.   (It  is  important  to remember that it is the set of
gateways which constitute the internet, not the set of  component
networks.  Imagine if every ARPA-controlled network had a Brand X
gateway  and a Brand Y gateway.  Then there would be two separate
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internets, Brand X and Brand Y, which are logically  rather  than
physically  separate.)   Our  procedure  of  having each internet
regard the other as an Access Pathway to a set of Hosts, but  not
as  an  Internal Pathway, allows communication among Hosts on the
different internets, without introducing problems of looping, and
while preserving the maintainability of the individual internets.
Of course if the two internets have different  access  protocols,
then  the Switches of one or the other internet (or both) must be
prepared to translate from one protocol to the other, but that is
a simpler problem than the ones we have been dealing with.
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                           REFERENCES
1.  J.M. McQuillan, I.  Richer,  E.C.  Rosen,  "The  New  Routing
    Algorithm    for   the   ARPANET,"   IEEE   TRANSACTIONS   ON
    COMMUNICATIONS, May 1980.
2.  E.C. Rosen, "The Updating Protocol of ARPANET's  New  Routing
    Algorithm," COMPUTER NETWORKS, February 1980.
3.  J.M  McQuillan,  I.  Richer,  E.C.  Rosen,  ARPANET   ROUTING
    ALGORITHM  IMPROVEMENTS:  FIRST  SEMIANNUAL TECHNICAL REPORT,
    BBN Report No. 3803, April 1978.
4.  J.M.  McQuillan,  I.  Richer,  E.C.  Rosen,  D.P.  Bertsekas,
    ARPANET  ROUTING  ALGORITHM  IMPROVEMENTS:  SECOND SEMIANNUAL
    TECHNICAL REPORT, BBN Report No. 3940, October 1978.
5.  E.C. Rosen, J.G. Herman, I. Richer, J.M.  McQuillan,  ARPANET
    ROUTING  ALGORITHM  IMPROVEMENTS:  THIRD SEMIANNUAL TECHNICAL
    REPORT, BBN Report No. 4088, March 1979.
6.  E.C. Rosen, J. Mayersohn,  P.J.  Sevcik,  G.J.  Williams,  R.
    Attar,  ARPANET ROUTING ALGORITHM IMPROVEMENTS: VOLUME 1, BBN
    Report No. 4473, August 1980.
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