==========
PikaScript
==========


What is PikaScript?
*******************

`PikaScript <https://github.com/pikasTech/PikaPython>`__ is a Python interpreter designed specifically for
microcontrollers, and it supports a subset of the common Python3 syntax.

It's lighter than MicroPython, requiring only 32k of code space and 4k of RAM, which
means it can run on stm32f103c8 (blue-pill) or even stm32g030c8.  On the other hand,
you can leave valuable space for more material or larger buffer areas.

It is simpler, out of the box, runs with no porting and configuration at all, does not depend on OS or file
system, has good support for popular IDEs for Windows platforms like Keil, IAR, RT-Thread-Studio, and of course,
supports Linux gcc development platforms.

It's smarter, with a unique C module mechanism that allows you to generate bindings automatically by simply
writing the API for the C module in Python, and you don't need to deal with the headache of writing any macros
or global tables manually. On the other hand, all C modules have sophisticated smart hints, even hinting at the types
of your arguments .


--------------


Why PikaScript + LVGL?
**********************

- PikaScript now supports the main features of LVGL8, and these APIs are fully compatible with MicroPython.
  This means that you can continue to use already written code from MicroPython, but use less code space and RAM.
- Enjoy detailed code hints down to the parameter type for a better programming experience.
- Use a more convenient IDE, such as Visual-Studio-based simulation projects.


What Does It Look Like?
***********************

Here are some examples of using LVGL that PikaScript can already run. They are mainly
from the LVGL documentation examples.


LV_ARC
------

.. code-block:: python

    import pika_lvgl as lv
    import PikaStdLib
    mem = PikaStdLib.MemChecker()
    # Create an Arc
    arc = lv.arc(lv.screen_active())
    arc.set_end_angle(200)
    arc.set_size(150, 150)
    arc.center()
    print('mem used max: %0.2f kB' % (mem.getMax()))
    print('mem used now: %0.2f kB' % (mem.getNow()))


LV_BAR
------

.. code-block:: python

    import pika_lvgl as lv
    import PikaStdLib
    mem = PikaStdLib.MemChecker()
    bar1 = lv.bar(lv.screen_active())
    bar1.set_size(200, 20)
    bar1.center()
    bar1.set_value(70, lv.ANIM.OFF)
    print('mem used max: %0.2f kB' % (mem.getMax()))
    print('mem used now: %0.2f kB' % (mem.getNow()))


LV_BTN
------

.. code-block:: python

    import pika_lvgl as lv
    import PikaStdLib
    mem = PikaStdLib.MemChecker()


    def event_cb_1(evt):
        print('in evt1')
        print('mem used now: %0.2f kB' % (mem.getNow()))


    def event_cb_2(evt):
        print('in evt2')
        print('mem used now: %0.2f kB' % (mem.getNow()))


    btn1 = lv.btn(lv.screen_active())
    btn1.align(lv.ALIGN.TOP_MID, 0, 10)
    btn2 = lv.btn(lv.screen_active())
    btn2.align(lv.ALIGN.TOP_MID, 0, 50)
    btn1.add_event_cb(event_cb_1, lv.EVENT.CLICKED, 0)
    btn2.add_event_cb(event_cb_2, lv.EVENT.CLICKED, 0)
    print('mem used max: %0.2f kB' % (mem.getMax()))
    print('mem used now: %0.2f kB' % (mem.getNow()))


LV_CHECKBOX
-----------

.. code-block:: python

    import pika_lvgl as lv
    import PikaStdLib
    mem = PikaStdLib.MemChecker()
    cb = lv.checkbox(lv.screen_active())
    cb.set_text("Apple")
    cb.align(lv.ALIGN.TOP_LEFT, 0 ,0)
    cb = lv.checkbox(lv.screen_active())
    cb.set_text("Banana")
    cb.add_state(lv.STATE.CHECKED)
    cb.align(lv.ALIGN.TOP_LEFT, 0 ,30)
    cb = lv.checkbox(lv.screen_active())
    cb.set_text("Lemon")
    cb.add_state(lv.STATE.DISABLED)
    cb.align(lv.ALIGN.TOP_LEFT, 0 ,60)
    cb = lv.checkbox(lv.screen_active())
    cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
    cb.set_text("Melon")
    cb.align(lv.ALIGN.TOP_LEFT, 0 ,90)
    print('mem used max: %0.2f kB' % (mem.getMax()))
    print('mem used now: %0.2f kB' % (mem.getNow()))


--------------


How Does It Work?
*****************

PikaScript has a unique C module smart binding tool.

Just write the Python interface in pika_lvgl.pyi (.pyi is a Python interface file)

.. code-block:: python

    # pika_lvgl.pyi
    class arc(lv_obj):
        def set_end_angle(self, angle: int): ...
        def set_bg_angles(self, start: int, end: int): ...
        def set_angles(self, start: int, end: int): ...


Then PikaScript's pre-compiler can automatically bind the following C functions, simply by naming the functions
in the module_class_method format, without any additional work, and all binding and registration is done automatically.

.. code-block:: c

    /* pika_lvgl_arc.c */
    void pika_lvgl_arc_set_end_angle(PikaObj* self, int angle) {
        lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
        lv_arc_set_end_angle(lv_obj, angle);
    }
    void pika_lvgl_arc_set_bg_angles(PikaObj *self, int start, int end){
        lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
        lv_arc_set_bg_angles(lv_obj, start, end);
    }
    void pika_lvgl_arc_set_angles(PikaObj *self, int start, int end){
        lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
        lv_arc_set_angles(lv_obj, start, end);
    }


To use the module, just ``import pika_lvgl`` and the precompiler will automatically scan main.py and bind the
``pika_lvgl`` module.

.. code-block:: shell

   $ ./rust-msc-latest-win10.exe
   (pikascript) packages installed:
       pikascript-core==v1.10.0
       PikaStdLib==v1.10.0
       PikaStdDevice==v1.10.0
   (pikascript) pika compiler:
     scanning main.py...
       binding pika_lvgl.pyi...


The precompiler is written in Rust, runs on Windows and Linux, and is completely open source.

In addition to binding C modules, the precompiler compiles Python scripts to bytecode in the PC, reducing the
size of the script and increasing its speed.


--------------


How Can I Use It?
*****************

The simulation repository for Visual Studio is available at https://github.com/lvgl/lv_binding_pikascript.
