/**
 * @file lv_conf.h
 * Configuration file for v9.3.0-dev
 */

/*
 * Copy this file as `lv_conf.h`
 * 1. simply next to `lvgl` folder
 * 2. or to any other place and
 *    - define `LV_CONF_INCLUDE_SIMPLE`;
 *    - add the path as an include path.
 */

/* clang-format off */
#if 1 /* Set this to "1" to enable content */

    #ifndef LV_CONF_H
        #define LV_CONF_H

        #define LV_BUILD_TEST_PERF 1
        #define LV_USE_TEST 1
        /* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
        #if  0 && defined(__ASSEMBLY__)
            #include "my_include.h"
        #endif

        /*====================
        COLOR SETTINGS
        *====================*/

        /** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */
        #define LV_COLOR_DEPTH 32

        /*=========================
        STDLIB WRAPPER SETTINGS
        *=========================*/

        /** Possible values
        * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
        * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
        * - LV_STDLIB_MICROPYTHON: MicroPython implementation
        * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
        * - LV_STDLIB_CUSTOM:      Implement the functions externally
        */
        #define LV_USE_STDLIB_MALLOC    LV_STDLIB_BUILTIN

        /** Possible values
        * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
        * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
        * - LV_STDLIB_MICROPYTHON: MicroPython implementation
        * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
        * - LV_STDLIB_CUSTOM:      Implement the functions externally
        */
        #define LV_USE_STDLIB_STRING    LV_STDLIB_BUILTIN

        /** Possible values
        * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
        * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
        * - LV_STDLIB_MICROPYTHON: MicroPython implementation
        * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
        * - LV_STDLIB_CUSTOM:      Implement the functions externally
        */
        #define LV_USE_STDLIB_SPRINTF   LV_STDLIB_BUILTIN

        #define LV_STDINT_INCLUDE       <stdint.h>
        #define LV_STDDEF_INCLUDE       <stddef.h>
        #define LV_STDBOOL_INCLUDE      <stdbool.h>
        #define LV_INTTYPES_INCLUDE     <inttypes.h>
        #define LV_LIMITS_INCLUDE       <limits.h>
        #define LV_STDARG_INCLUDE       <stdarg.h>

        #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
            /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */
            #define LV_MEM_SIZE ((32 * 1024 * 1024))          /**< [bytes] */

            /** Size of the memory expand for `lv_malloc()` in bytes */
            #define LV_MEM_POOL_EXPAND_SIZE 0

            /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */
            #define LV_MEM_ADR 0     /**< 0: unused*/
            /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */
            #if LV_MEM_ADR == 0
                #undef LV_MEM_POOL_INCLUDE
                #undef LV_MEM_POOL_ALLOC
            #endif
        #endif  /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/

        /*====================
        HAL SETTINGS
        *====================*/

        /** Default display refresh, input device read and animation step period. */
        #define LV_DEF_REFR_PERIOD  16      /**< [ms] */

        /** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
        * (Not so important, you can adjust it to modify default sizes and spaces.) */
        #define LV_DPI_DEF 130              /**< [px/inch] */

        /*=================
        * OPERATING SYSTEM
        *=================*/
        /** Select operating system to use. Possible options:
        * - LV_OS_NONE
        * - LV_OS_PTHREAD
        * - LV_OS_FREERTOS
        * - LV_OS_CMSIS_RTOS2
        * - LV_OS_RTTHREAD
        * - LV_OS_WINDOWS
        * - LV_OS_MQX
        * - LV_OS_SDL2
        * - LV_OS_CUSTOM */
        #define LV_USE_OS   LV_OS_NONE

        #if LV_USE_OS == LV_OS_CUSTOM
            #define LV_OS_CUSTOM_INCLUDE <stdint.h>
        #endif
        #if LV_USE_OS == LV_OS_FREERTOS
            /*
            * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
            * than unblocking a task using an intermediary object such as a binary semaphore.
            * RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
            */
            #define LV_USE_FREERTOS_TASK_NOTIFY 1
        #endif

        /*========================
        * RENDERING CONFIGURATION
        *========================*/

        /** Align stride of all layers and images to this bytes */
        #define LV_DRAW_BUF_STRIDE_ALIGN                1

        /** Align start address of draw_buf addresses to this bytes*/
        #define LV_DRAW_BUF_ALIGN                       4

        /** Using matrix for transformations.
        * Requirements:
        * - `LV_USE_MATRIX = 1`.
        * - Rendering engine needs to support 3x3 matrix transformations. */
        #define LV_DRAW_TRANSFORM_USE_MATRIX            0

        /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
        * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
        * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
        * and can't be drawn in chunks. */

        /** The target buffer size for simple layer chunks. */
        #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE    (24 * 1024)    /**< [bytes]*/

        /* Limit the max allocated memory for simple and transformed layers.
        * It should be at least `LV_DRAW_LAYER_SIMPLE_BUF_SIZE` sized but if transformed layers are also used
        * it should be enough to store the largest widget too (width x height x 4 area).
        * Set it to 0 to have no limit. */
        #define LV_DRAW_LAYER_MAX_MEMORY 0  /**< No limit by default [bytes]*/

        /** Stack size of drawing thread.
        * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
        */
        #define LV_DRAW_THREAD_STACK_SIZE    (8 * 1024)         /**< [bytes]*/

        #define LV_USE_DRAW_SW 1
        #if LV_USE_DRAW_SW == 1
            /*
            * Selectively disable color format support in order to reduce code size.
            * NOTE: some features use certain color formats internally, e.g.
            * - gradients use RGB888
            * - bitmaps with transparency may use ARGB8888
            */
            #define LV_DRAW_SW_SUPPORT_RGB565       1
            #define LV_DRAW_SW_SUPPORT_RGB565A8     1
            #define LV_DRAW_SW_SUPPORT_RGB888       1
            #define LV_DRAW_SW_SUPPORT_XRGB8888     1
            #define LV_DRAW_SW_SUPPORT_ARGB8888     1
            #define LV_DRAW_SW_SUPPORT_L8           1
            #define LV_DRAW_SW_SUPPORT_AL88         1
            #define LV_DRAW_SW_SUPPORT_A8           1
            #define LV_DRAW_SW_SUPPORT_I1           1

            /* The threshold of the luminance to consider a pixel as
            * active in indexed color format */
            #define LV_DRAW_SW_I1_LUM_THRESHOLD 127

            /** Set number of draw units.
            *  - > 1 requires operating system to be enabled in `LV_USE_OS`.
            *  - > 1 means multiple threads will render the screen in parallel. */
            #define LV_DRAW_SW_DRAW_UNIT_CNT    1

            /** Use Arm-2D to accelerate software (sw) rendering. */
            #define LV_USE_DRAW_ARM2D_SYNC      0

            /** Enable native helium assembly to be compiled. */
            #define LV_USE_NATIVE_HELIUM_ASM    0

            /**
            * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
            * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */
            #define LV_DRAW_SW_COMPLEX          1

            #if LV_DRAW_SW_COMPLEX == 1
                /** Allow buffering some shadow calculation.
                *  LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
                *  `shadow_width + radius`.  Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */
                #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0

                /** Set number of maximally-cached circle data.
                *  The circumference of 1/4 circle are saved for anti-aliasing.
                *  `radius * 4` bytes are used per circle (the most often used radiuses are saved).
                *  - 0: disables caching */
                #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
            #endif

            #define  LV_USE_DRAW_SW_ASM     LV_DRAW_SW_ASM_NONE

            #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
                #define  LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
            #endif

            /** Enable drawing complex gradients in software: linear at an angle, radial or conical */
            #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS    0
        #endif

        /*Use TSi's aka (Think Silicon) NemaGFX */
        #define LV_USE_NEMA_GFX 0

        #if LV_USE_NEMA_GFX
            /** Select which NemaGFX HAL to use. Possible options:
            * - LV_NEMA_HAL_CUSTOM
            * - LV_NEMA_HAL_STM32 */
            #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM
            #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32
                #define LV_NEMA_STM32_HAL_INCLUDE <stm32u5xx_hal.h>
            #endif

            /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
            #define LV_USE_NEMA_VG 0
            #if LV_USE_NEMA_VG
                /*Define application's resolution used for VG related buffer allocation */
                #define LV_NEMA_GFX_MAX_RESX 800
                #define LV_NEMA_GFX_MAX_RESY 600
            #endif
        #endif

        /** Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
        #define LV_USE_DRAW_VGLITE 0

        #if LV_USE_DRAW_VGLITE
            /** Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
            #define LV_USE_VGLITE_BLIT_SPLIT 0

            #if LV_USE_OS
                /** Use additional draw thread for VG-Lite processing. */
                #define LV_USE_VGLITE_DRAW_THREAD 1

                #if LV_USE_VGLITE_DRAW_THREAD
                    /** Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
                    #define LV_USE_VGLITE_DRAW_ASYNC 1
                #endif
            #endif

            /** Enable VGLite asserts. */
            #define LV_USE_VGLITE_ASSERT 0
        #endif

        /** Use NXP's PXP on iMX RTxxx platforms. */
        #define LV_USE_PXP 0

        #if LV_USE_PXP
            /** Use PXP for drawing.*/
            #define LV_USE_DRAW_PXP 1

            /** Use PXP to rotate display.*/
            #define LV_USE_ROTATE_PXP 0

            #if LV_USE_DRAW_PXP && LV_USE_OS
                /** Use additional draw thread for PXP processing.*/
                #define LV_USE_PXP_DRAW_THREAD 1
            #endif

            /** Enable PXP asserts. */
            #define LV_USE_PXP_ASSERT 0
        #endif

        /** Use Renesas Dave2D on RA  platforms. */
        #define LV_USE_DRAW_DAVE2D 0

        /** Draw using cached SDL textures*/
        #define LV_USE_DRAW_SDL 0

        /** Use VG-Lite GPU. */
        #define LV_USE_DRAW_VG_LITE 0

        #if LV_USE_DRAW_VG_LITE
            /** Enable VG-Lite custom external 'gpu_init()' function */
            #define LV_VG_LITE_USE_GPU_INIT 0

            /** Enable VG-Lite assert. */
            #define LV_VG_LITE_USE_ASSERT 0

            /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
            #define LV_VG_LITE_FLUSH_MAX_COUNT 8

            /** Enable border to simulate shadow.
            *  NOTE: which usually improves performance,
            *  but does not guarantee the same rendering quality as the software. */
            #define LV_VG_LITE_USE_BOX_SHADOW 0

            /** VG-Lite gradient maximum cache number.
            *  @note  The memory usage of a single gradient image is 4K bytes. */
            #define LV_VG_LITE_GRAD_CACHE_CNT 32

            /** VG-Lite stroke maximum cache number. */
            #define LV_VG_LITE_STROKE_CACHE_CNT 32
        #endif

        /** Accelerate blends, fills, etc. with STM32 DMA2D */
        #define LV_USE_DRAW_DMA2D 0

        #if LV_USE_DRAW_DMA2D
            #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h"

            /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler`
            * upon receiving the DMA2D global interrupt
            */
            #define LV_USE_DRAW_DMA2D_INTERRUPT 0
        #endif

        /** Draw using cached OpenGLES textures */
        #define LV_USE_DRAW_OPENGLES 0

        /*=======================
        * FEATURE CONFIGURATION
        *=======================*/

        /*-------------
        * Logging
        *-----------*/

        /** Enable log module */
        #define LV_USE_LOG 1
        #if LV_USE_LOG
            /** Set value to one of the following levels of logging detail:
            *  - LV_LOG_LEVEL_TRACE    Log detailed information.
            *  - LV_LOG_LEVEL_INFO     Log important events.
            *  - LV_LOG_LEVEL_WARN     Log if something unwanted happened but didn't cause a problem.
            *  - LV_LOG_LEVEL_ERROR    Log only critical issues, when system may fail.
            *  - LV_LOG_LEVEL_USER     Log only custom log messages added by the user.
            *  - LV_LOG_LEVEL_NONE     Do not log anything. */
            #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

            /** - 1: Print log with 'printf';
            *  - 0: User needs to register a callback with `lv_log_register_print_cb()`. */
            #define LV_LOG_PRINTF 1

            /** Set callback to print logs.
            *  E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`.
            *  Can be overwritten by `lv_log_register_print_cb`. */
            //#define LV_LOG_PRINT_CB

            /** - 1: Enable printing timestamp;
            *  - 0: Disable printing timestamp. */
            #define LV_LOG_USE_TIMESTAMP 1

            /** - 1: Print file and line number of the log;
            *  - 0: Do not print file and line number of the log. */
            #define LV_LOG_USE_FILE_LINE 1

            /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */
            #define LV_LOG_TRACE_MEM        1   /**< Enable/disable trace logs in memory operations. */
            #define LV_LOG_TRACE_TIMER      1   /**< Enable/disable trace logs in timer operations. */
            #define LV_LOG_TRACE_INDEV      1   /**< Enable/disable trace logs in input device operations. */
            #define LV_LOG_TRACE_DISP_REFR  1   /**< Enable/disable trace logs in display re-draw operations. */
            #define LV_LOG_TRACE_EVENT      1   /**< Enable/disable trace logs in event dispatch logic. */
            #define LV_LOG_TRACE_OBJ_CREATE 1   /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */
            #define LV_LOG_TRACE_LAYOUT     1   /**< Enable/disable trace logs in flex- and grid-layout operations. */
            #define LV_LOG_TRACE_ANIM       1   /**< Enable/disable trace logs in animation logic. */
            #define LV_LOG_TRACE_CACHE      1   /**< Enable/disable trace logs in cache operations. */
        #endif  /*LV_USE_LOG*/

        /*-------------
        * Asserts
        *-----------*/

        /* Enable assertion failures if an operation fails or invalid data is found.
        * If LV_USE_LOG is enabled, an error message will be printed on failure. */
        #define LV_USE_ASSERT_NULL          1   /**< Check if the parameter is NULL. (Very fast, recommended) */
        #define LV_USE_ASSERT_MALLOC        1   /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */
        #define LV_USE_ASSERT_STYLE         0   /**< Check if the styles are properly initialized. (Very fast, recommended) */
        #define LV_USE_ASSERT_MEM_INTEGRITY 0   /**< Check the integrity of `lv_mem` after critical operations. (Slow) */
        #define LV_USE_ASSERT_OBJ           0   /**< Check the object's type and existence (e.g. not deleted). (Slow) */

        /** Add a custom handler when assert happens e.g. to restart MCU. */
        #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
        #define LV_ASSERT_HANDLER while(1);     /**< Halt by default */

        /*-------------
        * Debug
        *-----------*/

        /** 1: Draw random colored rectangles over the redrawn areas. */
        #define LV_USE_REFR_DEBUG 0

        /** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
        #define LV_USE_LAYER_DEBUG 0

        /** 1: Adds the following behaviors for debugging:
        *  - Draw overlays with different colors for each draw_unit's tasks.
        *  - Draw index number of draw unit on white background.
        *  - For layers, draws index number of draw unit on black background. */
        #define LV_USE_PARALLEL_DRAW_DEBUG 0

        /*-------------
        * Others
        *-----------*/

        #define LV_ENABLE_GLOBAL_CUSTOM 0
        #if LV_ENABLE_GLOBAL_CUSTOM
            /** Header to include for custom 'lv_global' function" */
            #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
        #endif

        /** Default cache size in bytes.
        *  Used by image decoders such as `lv_lodepng` to keep the decoded image in memory.
        *  If size is not set to 0, the decoder will fail to decode when the cache is full.
        *  If size is 0, the cache function is not enabled and the decoded memory will be
        *  released immediately after use. */
        #define LV_CACHE_DEF_SIZE       0

        /** Default number of image header cache entries. The cache is used to store the headers of images
        *  The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */
        #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0

        /** Number of stops allowed per gradient. Increase this to allow more stops.
        *  This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */
        #define LV_GRADIENT_MAX_STOPS   2

        /** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
        *  - 0:   round down,
        *  - 64:  round up from x.75,
        *  - 128: round up from half,
        *  - 192: round up from x.25,
        *  - 254: round up */
        #define LV_COLOR_MIX_ROUND_OFS  0

        /** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */
        #define LV_OBJ_STYLE_CACHE      0

        /** Add `id` field to `lv_obj_t` */
        #define LV_USE_OBJ_ID           0

        /** Automatically assign an ID when obj is created */
        #define LV_OBJ_ID_AUTO_ASSIGN   LV_USE_OBJ_ID

        /** Use builtin obj ID handler functions:
        * - lv_obj_assign_id:       Called when a widget is created. Use a separate counter for each widget class as an ID.
        * - lv_obj_id_compare:      Compare the ID to decide if it matches with a requested value.
        * - lv_obj_stringify_id:    Return string-ified identifier, e.g. "button3".
        * - lv_obj_free_id:         Does nothing, as there is no memory allocation for the ID.
        * When disabled these functions needs to be implemented by the user.*/
        #define LV_USE_OBJ_ID_BUILTIN   1

        /** Use obj property set/get API. */
        #define LV_USE_OBJ_PROPERTY 0

        /** Enable property name support. */
        #define LV_USE_OBJ_PROPERTY_NAME 1

        /* Use VG-Lite Simulator.
        * - Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
        #define LV_USE_VG_LITE_THORVG  0

        #if LV_USE_VG_LITE_THORVG
            /** Enable LVGL's blend mode support */
            #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0

            /** Enable YUV color format support */
            #define LV_VG_LITE_THORVG_YUV_SUPPORT 0

            /** Enable Linear gradient extension support */
            #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0

            /** Enable alignment on 16 pixels */
            #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1

            /** Buffer address alignment */
            #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64

            /** Enable multi-thread render */
            #define LV_VG_LITE_THORVG_THREAD_RENDER 0
        #endif

        /* Enable the multi-touch gesture recognition feature */
        /* Gesture recognition requires the use of floats */
        #define LV_USE_GESTURE_RECOGNITION 0

        /*=====================
        *  COMPILER SETTINGS
        *====================*/

        /** For big endian systems set to 1 */
        #define LV_BIG_ENDIAN_SYSTEM 0

        /** Define a custom attribute for `lv_tick_inc` function */
        #define LV_ATTRIBUTE_TICK_INC

        /** Define a custom attribute for `lv_timer_handler` function */
        #define LV_ATTRIBUTE_TIMER_HANDLER

        /** Define a custom attribute for `lv_display_flush_ready` function */
        #define LV_ATTRIBUTE_FLUSH_READY

        /** Align VG_LITE buffers on this number of bytes.
        *  @note  vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */
        #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

        /** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default).
        *  E.g. __attribute__((aligned(4)))*/
        #define LV_ATTRIBUTE_MEM_ALIGN

        /** Attribute to mark large constant arrays, for example for font bitmaps */
        #define LV_ATTRIBUTE_LARGE_CONST

        /** Compiler prefix for a large array declaration in RAM */
        #define LV_ATTRIBUTE_LARGE_RAM_ARRAY

        /** Place performance critical functions into a faster memory (e.g RAM) */
        #define LV_ATTRIBUTE_FAST_MEM

        /** Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
        *  should also appear on LVGL binding API such as MicroPython. */
        #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning  /**< The default value just prevents GCC warning */

        /** Prefix all global extern data with this */
        #define LV_ATTRIBUTE_EXTERN_DATA

        /** Use `float` as `lv_value_precise_t` */
        #define LV_USE_FLOAT            0

        /** Enable matrix support
        *  - Requires `LV_USE_FLOAT = 1` */
        #define LV_USE_MATRIX           0

        /** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
        #define LV_USE_PRIVATE_API      0

        /*==================
        *   FONT USAGE
        *===================*/

        /* Montserrat fonts with ASCII range and some symbols using bpp = 4
        * https://fonts.google.com/specimen/Montserrat */
        #define LV_FONT_MONTSERRAT_8  0
        #define LV_FONT_MONTSERRAT_10 1
        #define LV_FONT_MONTSERRAT_12 1
        #define LV_FONT_MONTSERRAT_14 1
        #define LV_FONT_MONTSERRAT_16 1
        #define LV_FONT_MONTSERRAT_18 1
        #define LV_FONT_MONTSERRAT_20 1
        #define LV_FONT_MONTSERRAT_22 1
        #define LV_FONT_MONTSERRAT_24 1
        #define LV_FONT_MONTSERRAT_26 1
        #define LV_FONT_MONTSERRAT_28 1
        #define LV_FONT_MONTSERRAT_30 0
        #define LV_FONT_MONTSERRAT_32 0
        #define LV_FONT_MONTSERRAT_34 0
        #define LV_FONT_MONTSERRAT_36 0
        #define LV_FONT_MONTSERRAT_38 0
        #define LV_FONT_MONTSERRAT_40 0
        #define LV_FONT_MONTSERRAT_42 0
        #define LV_FONT_MONTSERRAT_44 0
        #define LV_FONT_MONTSERRAT_46 0
        #define LV_FONT_MONTSERRAT_48 0

        /* Demonstrate special features */
        #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /**< bpp = 3 */
        #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /**< Hebrew, Arabic, Persian letters and all their forms */

        /** Pixel perfect monospaced fonts */
        #define LV_FONT_UNSCII_8  0
        #define LV_FONT_UNSCII_16 0

        /** Optionally declare custom fonts here.
        *
        *  You can use any of these fonts as the default font too and they will be available
        *  globally.  Example:
        *
        *  @code
        *  #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
        *  @endcode
        */
        #define LV_FONT_CUSTOM_DECLARE

        /** Always set a default font */
        #define LV_FONT_DEFAULT &lv_font_montserrat_14

        /** Enable handling large font and/or fonts with a lot of characters.
        *  The limit depends on the font size, font face and bpp.
        *  A compiler error will be triggered if a font needs it. */
        #define LV_FONT_FMT_TXT_LARGE 0

        /** Enables/disables support for compressed fonts. */
        #define LV_USE_FONT_COMPRESSED 0

        /** Enable drawing placeholders when glyph dsc is not found. */
        #define LV_USE_FONT_PLACEHOLDER 1

        /*=================
        *  TEXT SETTINGS
        *=================*/

        /**
        * Select a character encoding for strings.
        * Your IDE or editor should have the same character encoding.
        * - LV_TXT_ENC_UTF8
        * - LV_TXT_ENC_ASCII
        */
        #define LV_TXT_ENC LV_TXT_ENC_UTF8

        /** While rendering text strings, break (wrap) text on these chars. */
        #define LV_TXT_BREAK_CHARS " ,.;:-_)]}"

        /** If a word is at least this long, will break wherever "prettiest".
        *  To disable, set to a value <= 0. */
        #define LV_TXT_LINE_BREAK_LONG_LEN 0

        /** Minimum number of characters in a long word to put on a line before a break.
        *  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
        #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

        /** Minimum number of characters in a long word to put on a line after a break.
        *  Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
        #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

        /** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text.
        *  The direction will be processed according to the Unicode Bidirectional Algorithm:
        *  https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */
        #define LV_USE_BIDI 0
        #if LV_USE_BIDI
            /*Set the default direction. Supported values:
            *`LV_BASE_DIR_LTR` Left-to-Right
            *`LV_BASE_DIR_RTL` Right-to-Left
            *`LV_BASE_DIR_AUTO` detect text base direction*/
            #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
        #endif

        /** Enable Arabic/Persian processing
        *  In these languages characters should be replaced with another form based on their position in the text */
        #define LV_USE_ARABIC_PERSIAN_CHARS 0

        /*The control character to use for signaling text recoloring*/
        #define LV_TXT_COLOR_CMD "#"

        /*==================
        * WIDGETS
        *================*/
        /* Documentation for widgets can be found here: https://docs.lvgl.io/latest/en/html/widgets/index.html . */

        /** 1: Causes these widgets to be given default values at creation time.
        *  - lv_buttonmatrix_t:  Get default maps:  {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
        *  - lv_checkbox_t    :  String label set to "Check box", else set to empty string.
        *  - lv_dropdown_t    :  Options set to "Option 1", "Option 2", "Option 3", else no values are set.
        *  - lv_roller_t      :  Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
        *  - lv_label_t       :  Text set to "Text", else empty string.
        * */
        #define LV_WIDGETS_HAS_DEFAULT_VALUE  1

        #define LV_USE_ANIMIMG    1

        #define LV_USE_ARC        1

        #define LV_USE_BAR        1

        #define LV_USE_BUTTON        1

        #define LV_USE_BUTTONMATRIX  1

        #define LV_USE_CALENDAR   1
        #if LV_USE_CALENDAR
            #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
            #if LV_CALENDAR_WEEK_STARTS_MONDAY
                #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
            #else
                #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
            #endif

            #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
            #define LV_USE_CALENDAR_HEADER_ARROW 1
            #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
            #define LV_USE_CALENDAR_CHINESE 0
        #endif  /*LV_USE_CALENDAR*/

        #define LV_USE_CANVAS     1

        #define LV_USE_CHART      1

        #define LV_USE_CHECKBOX   1

        #define LV_USE_DROPDOWN   1   /**< Requires: lv_label */

        #define LV_USE_IMAGE      1   /**< Requires: lv_label */

        #define LV_USE_IMAGEBUTTON     1

        #define LV_USE_KEYBOARD   1

        #define LV_USE_LABEL      1
        #if LV_USE_LABEL
            #define LV_LABEL_TEXT_SELECTION 1   /**< Enable selecting text of the label */
            #define LV_LABEL_LONG_TXT_HINT 1    /**< Store some extra info in labels to speed up drawing of very long text */
            #define LV_LABEL_WAIT_CHAR_COUNT 3  /**< The count of wait chart */
        #endif

        #define LV_USE_LED        1

        #define LV_USE_LINE       1

        #define LV_USE_LIST       1

        #define LV_USE_LOTTIE     0  /**< Requires: lv_canvas, thorvg */

        #define LV_USE_MENU       1

        #define LV_USE_MSGBOX     1

        #define LV_USE_ROLLER     1   /**< Requires: lv_label */

        #define LV_USE_SCALE      1

        #define LV_USE_SLIDER     1   /**< Requires: lv_bar */

        #define LV_USE_SPAN       1
        #if LV_USE_SPAN
            /** A line of text can contain this maximum number of span descriptors. */
            #define LV_SPAN_SNIPPET_STACK_SIZE 64
        #endif

        #define LV_USE_SPINBOX    1

        #define LV_USE_SPINNER    1

        #define LV_USE_SWITCH     1

        #define LV_USE_TABLE      1

        #define LV_USE_TABVIEW    1

        #define LV_USE_TEXTAREA   1   /**< Requires: lv_label */
        #if LV_USE_TEXTAREA != 0
            #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /**< [ms] */
        #endif

        #define LV_USE_TILEVIEW   1

        #define LV_USE_WIN        1

        /*==================
        * THEMES
        *==================*/
        /* Documentation for themes can be found here: https://docs.lvgl.io/master/overview/style.html#themes . */

        /** A simple, impressive and very complete theme */
        #define LV_USE_THEME_DEFAULT 1
        #if LV_USE_THEME_DEFAULT
            /** 0: Light mode; 1: Dark mode */
            #define LV_THEME_DEFAULT_DARK 0

            /** 1: Enable grow on press */
            #define LV_THEME_DEFAULT_GROW 1

            /** Default transition time in ms. */
            #define LV_THEME_DEFAULT_TRANSITION_TIME 80
        #endif /*LV_USE_THEME_DEFAULT*/

        /** A very simple theme that is a good starting point for a custom theme */
        #define LV_USE_THEME_SIMPLE 1

        /** A theme designed for monochrome displays */
        #define LV_USE_THEME_MONO 1

        /*==================
        * LAYOUTS
        *==================*/
        /* Documentation for layouts can be found here: https://docs.lvgl.io/master/layouts/index.html . */

        /** A layout similar to Flexbox in CSS. */
        #define LV_USE_FLEX 1

        /** A layout similar to Grid in CSS. */
        #define LV_USE_GRID 1

        /*====================
        * 3RD PARTS LIBRARIES
        *====================*/
        /* Documentation for libraries can be found here: https://docs.lvgl.io/master/libs/index.html . */

        /* File system interfaces for common APIs */

        /** Setting a default driver letter allows skipping the driver prefix in filepaths.
        *  Documentation about how to use the below driver-identifier letters can be found at
        *  https://docs.lvgl.io/master/main-modules/fs.html#lv-fs-identifier-letters . */
        #define LV_FS_DEFAULT_DRIVER_LETTER '\0'

        /** API for fopen, fread, etc. */
        #define LV_USE_FS_STDIO 0
        #if LV_USE_FS_STDIO
            #define LV_FS_STDIO_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_STDIO_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
            #define LV_FS_STDIO_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
        #endif

        /** API for open, read, etc. */
        #define LV_USE_FS_POSIX 0
        #if LV_USE_FS_POSIX
            #define LV_FS_POSIX_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_POSIX_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
            #define LV_FS_POSIX_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
        #endif

        /** API for CreateFile, ReadFile, etc. */
        #define LV_USE_FS_WIN32 0
        #if LV_USE_FS_WIN32
            #define LV_FS_WIN32_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_WIN32_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
            #define LV_FS_WIN32_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
        #endif

        /** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */
        #define LV_USE_FS_FATFS 0
        #if LV_USE_FS_FATFS
            #define LV_FS_FATFS_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_FATFS_PATH ""         /**< Set the working directory. File/directory paths will be appended to it. */
            #define LV_FS_FATFS_CACHE_SIZE 0    /**< >0 to cache this number of bytes in lv_fs_read() */
        #endif

        /** API for memory-mapped file access. */
        #define LV_USE_FS_MEMFS 0
        #if LV_USE_FS_MEMFS
            #define LV_FS_MEMFS_LETTER '\0'     /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
        #endif

        /** API for LittleFs. */
        #define LV_USE_FS_LITTLEFS 0
        #if LV_USE_FS_LITTLEFS
            #define LV_FS_LITTLEFS_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_LITTLEFS_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
        #endif

        /** API for Arduino LittleFs. */
        #define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
        #if LV_USE_FS_ARDUINO_ESP_LITTLEFS
            #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
        #endif

        /** API for Arduino Sd. */
        #define LV_USE_FS_ARDUINO_SD 0
        #if LV_USE_FS_ARDUINO_SD
            #define LV_FS_ARDUINO_SD_LETTER '\0'  /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
            #define LV_FS_ARDUINO_SD_PATH ""      /**< Set the working directory. File/directory paths will be appended to it. */
        #endif

        /** API for UEFI */
        #define LV_USE_FS_UEFI 0
        #if LV_USE_FS_UEFI
            #define LV_FS_UEFI_LETTER '\0'      /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
        #endif

        /** LODEPNG decoder library */
        #define LV_USE_LODEPNG 0

        /** PNG decoder(libpng) library */
        #define LV_USE_LIBPNG 0

        /** BMP decoder library */
        #define LV_USE_BMP 0

        /** JPG + split JPG decoder library.
        *  Split JPG is a custom format optimized for embedded systems. */
        #define LV_USE_TJPGD 0

        /** libjpeg-turbo decoder library.
        *  - Supports complete JPEG specifications and high-performance JPEG decoding. */
        #define LV_USE_LIBJPEG_TURBO 0

        /** GIF decoder library */
        #define LV_USE_GIF 0
        #if LV_USE_GIF
            /** GIF decoder accelerate */
            #define LV_GIF_CACHE_DECODE_DATA 0
        #endif


        /** Decode bin images to RAM */
        #define LV_BIN_DECODER_RAM_LOAD 0

        /** RLE decompress library */
        #define LV_USE_RLE 0

        /** QR code library */
        #define LV_USE_QRCODE 0

        /** Barcode code library */
        #define LV_USE_BARCODE 0

        /** FreeType library */
        #define LV_USE_FREETYPE 0
        #if LV_USE_FREETYPE
            /** Let FreeType use LVGL memory and file porting */
            #define LV_FREETYPE_USE_LVGL_PORT 0

            /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached.
            *  The higher the value, the more memory will be used. */
            #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
        #endif

        /** Built-in TTF decoder */
        #define LV_USE_TINY_TTF 0
        #if LV_USE_TINY_TTF
            /* Enable loading TTF data from files */
            #define LV_TINY_TTF_FILE_SUPPORT 0
            #define LV_TINY_TTF_CACHE_GLYPH_CNT 256
        #endif

        /** Rlottie library */
        #define LV_USE_RLOTTIE 0

        /** Enable Vector Graphic APIs
        *  - Requires `LV_USE_MATRIX = 1` */
        #define LV_USE_VECTOR_GRAPHIC  0

        /** Enable ThorVG (vector graphics library) from the src/libs folder */
        #define LV_USE_THORVG_INTERNAL 0

        /** Enable ThorVG by assuming that its installed and linked to the project */
        #define LV_USE_THORVG_EXTERNAL 0

        /** Use lvgl built-in LZ4 lib */
        #define LV_USE_LZ4_INTERNAL  0

        /** Use external LZ4 library */
        #define LV_USE_LZ4_EXTERNAL  0

        /*SVG library
        *  - Requires `LV_USE_VECTOR_GRAPHIC = 1` */
        #define LV_USE_SVG 0
        #define LV_USE_SVG_ANIMATION 0
        #define LV_USE_SVG_DEBUG 0

        /** FFmpeg library for image decoding and playing videos.
        *  Supports all major image formats so do not enable other image decoder with it. */
        #define LV_USE_FFMPEG 0
        #if LV_USE_FFMPEG
            /** Dump input information to stderr */
            #define LV_FFMPEG_DUMP_FORMAT 0
            /** Use lvgl file path in FFmpeg Player widget
            *  You won't be able to open URLs after enabling this feature.
            *  Note that FFmpeg image decoder will always use lvgl file system. */
            #define LV_FFMPEG_PLAYER_USE_LV_FS 0
        #endif

        /*==================
        * OTHERS
        *==================*/
        /* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/others/index.html . */

        /** 1: Enable API to take snapshot for object */
        #define LV_USE_SNAPSHOT 0

        /** 1: Enable system monitor component */
        #define LV_USE_SYSMON   1
        #if LV_USE_SYSMON
            /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */
            #define LV_SYSMON_GET_IDLE lv_os_get_idle_percent

            /** 1: Show CPU usage and FPS count.
            *  - Requires `LV_USE_SYSMON = 1` */
            #define LV_USE_PERF_MONITOR 1
            #if LV_USE_PERF_MONITOR
                #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT

                /** 0: Displays performance data on the screen; 1: Prints performance data using log. */
                #define LV_USE_PERF_MONITOR_LOG_MODE 0
            #endif

            /** 1: Show used memory and memory fragmentation.
            *     - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
            *     - Requires `LV_USE_SYSMON = 1`*/
            #define LV_USE_MEM_MONITOR 1
            #if LV_USE_MEM_MONITOR
                #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
            #endif
        #endif /*LV_USE_SYSMON*/

        /** 1: Enable runtime performance profiler */
        #define LV_USE_PROFILER 0
        #if LV_USE_PROFILER
            /** 1: Enable the built-in profiler */
            #define LV_USE_PROFILER_BUILTIN 1
            #if LV_USE_PROFILER_BUILTIN
                /** Default profiler trace buffer size */
                #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /**< [bytes] */
            #endif

            /** Header to include for profiler */
            #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"

            /** Profiler start point function */
            #define LV_PROFILER_BEGIN    LV_PROFILER_BUILTIN_BEGIN

            /** Profiler end point function */
            #define LV_PROFILER_END      LV_PROFILER_BUILTIN_END

            /** Profiler start point function with custom tag */
            #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG

            /** Profiler end point function with custom tag */
            #define LV_PROFILER_END_TAG   LV_PROFILER_BUILTIN_END_TAG

            /*Enable layout profiler*/
            #define LV_PROFILER_LAYOUT 1

            /*Enable disp refr profiler*/
            #define LV_PROFILER_REFR 1

            /*Enable draw profiler*/
            #define LV_PROFILER_DRAW 1

            /*Enable indev profiler*/
            #define LV_PROFILER_INDEV 1

            /*Enable decoder profiler*/
            #define LV_PROFILER_DECODER 1

            /*Enable font profiler*/
            #define LV_PROFILER_FONT 1

            /*Enable fs profiler*/
            #define LV_PROFILER_FS 1

            /*Enable style profiler*/
            #define LV_PROFILER_STYLE 0

            /*Enable timer profiler*/
            #define LV_PROFILER_TIMER 1

            /*Enable cache profiler*/
            #define LV_PROFILER_CACHE 1

            /*Enable event profiler*/
            #define LV_PROFILER_EVENT 1
        #endif

        /** 1: Enable Monkey test */
        #define LV_USE_MONKEY 0

        /** 1: Enable grid navigation */
        #define LV_USE_GRIDNAV 0

        /** 1: Enable `lv_obj` fragment logic */
        #define LV_USE_FRAGMENT 0

        /** 1: Support using images as font in label or span widgets */
        #define LV_USE_IMGFONT 0

        /** 1: Enable an observer pattern implementation */
        #define LV_USE_OBSERVER 1

        /** 1: Enable Pinyin input method
        *  - Requires: lv_keyboard */
        #define LV_USE_IME_PINYIN 0
        #if LV_USE_IME_PINYIN
            /** 1: Use default thesaurus.
            *  @note  If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */
            #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
            /** Set maximum number of candidate panels that can be displayed.
            *  @note  This needs to be adjusted according to size of screen. */
            #define LV_IME_PINYIN_CAND_TEXT_NUM 6

            /** Use 9-key input (k9). */
            #define LV_IME_PINYIN_USE_K9_MODE      1
            #if LV_IME_PINYIN_USE_K9_MODE == 1
                #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
            #endif /*LV_IME_PINYIN_USE_K9_MODE*/
        #endif

        /** 1: Enable file explorer.
        *  - Requires: lv_table */
        #define LV_USE_FILE_EXPLORER                     0
        #if LV_USE_FILE_EXPLORER
            /** Maximum length of path */
            #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
            /** Quick access bar, 1:use, 0:do not use.
            *  - Requires: lv_list */
            #define LV_FILE_EXPLORER_QUICK_ACCESS        1
        #endif

        /** 1: Enable freetype font manager
        *  - Requires: LV_USE_FREETYPE */
        #define LV_USE_FONT_MANAGER                     0
        #if LV_USE_FONT_MANAGER

            /**Font manager name max length*/
            #define LV_FONT_MANAGER_NAME_MAX_LEN            32

        #endif

        /** Enable loading XML UIs runtime */
        #define LV_USE_XML    0

        /*==================
        * DEVICES
        *==================*/

        /** Use SDL to open window on PC and handle mouse and keyboard. */
        #define LV_USE_SDL              0
        #if LV_USE_SDL
            #define LV_SDL_INCLUDE_PATH     <SDL2/SDL.h>
            #define LV_SDL_RENDER_MODE      LV_DISPLAY_RENDER_MODE_DIRECT   /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */
            #define LV_SDL_BUF_COUNT        1    /**< 1 or 2 */
            #define LV_SDL_ACCELERATED      1    /**< 1: Use hardware acceleration*/
            #define LV_SDL_FULLSCREEN       0    /**< 1: Make the window full screen by default */
            #define LV_SDL_DIRECT_EXIT      1    /**< 1: Exit the application when all SDL windows are closed */
            #define LV_SDL_MOUSEWHEEL_MODE  LV_SDL_MOUSEWHEEL_MODE_ENCODER  /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
        #endif

        /** Use X11 to open window on Linux desktop and handle mouse and keyboard */
        #define LV_USE_X11              0
        #if LV_USE_X11
            #define LV_X11_DIRECT_EXIT         1  /**< Exit application when all X11 windows have been closed */
            #define LV_X11_DOUBLE_BUFFER       1  /**< Use double buffers for rendering */
            /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */
            #define LV_X11_RENDER_MODE_PARTIAL 1  /**< Partial render mode (preferred) */
            #define LV_X11_RENDER_MODE_DIRECT  0  /**< Direct render mode */
            #define LV_X11_RENDER_MODE_FULL    0  /**< Full render mode */
        #endif

        /** Use Wayland to open a window and handle input on Linux or BSD desktops */
        #define LV_USE_WAYLAND          0

        /** Driver for /dev/fb */
        #define LV_USE_LINUX_FBDEV      0
        #if LV_USE_LINUX_FBDEV
            #define LV_LINUX_FBDEV_BSD           0
            #define LV_LINUX_FBDEV_RENDER_MODE   LV_DISPLAY_RENDER_MODE_PARTIAL
            #define LV_LINUX_FBDEV_BUFFER_COUNT  0
            #define LV_LINUX_FBDEV_BUFFER_SIZE   60
        #endif

        /** Use Nuttx to open window and handle touchscreen */
        #define LV_USE_NUTTX    0

        #if LV_USE_NUTTX
            #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0

            #define LV_USE_NUTTX_LIBUV    0

            /** Use Nuttx custom init API to open window and handle touchscreen */
            #define LV_USE_NUTTX_CUSTOM_INIT    0

            /** Driver for /dev/lcd */
            #define LV_USE_NUTTX_LCD      0
            #if LV_USE_NUTTX_LCD
                #define LV_NUTTX_LCD_BUFFER_COUNT    0
                #define LV_NUTTX_LCD_BUFFER_SIZE     60
            #endif

            /** Driver for /dev/input */
            #define LV_USE_NUTTX_TOUCHSCREEN    0

            /*Touchscreen cursor size in pixels(<=0: disable cursor)*/
            #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE    0
        #endif

        /** Driver for /dev/dri/card */
        #define LV_USE_LINUX_DRM        0

        #if LV_USE_LINUX_DRM

            /* Use the MESA GBM library to allocate DMA buffers that can be
            * shared across sub-systems and libraries using the Linux DMA-BUF API.
            * The GBM library aims to provide a platform independent memory management system
            * it supports the major GPU vendors - This option requires linking with libgbm */
            #define LV_USE_LINUX_DRM_GBM_BUFFERS 0
        #endif

        /** Interface for TFT_eSPI */
        #define LV_USE_TFT_ESPI         0

        /** Driver for evdev input devices */
        #define LV_USE_EVDEV    0

        /** Driver for libinput input devices */
        #define LV_USE_LIBINPUT    0

        #if LV_USE_LIBINPUT
            #define LV_LIBINPUT_BSD    0

            /** Full keyboard support */
            #define LV_LIBINPUT_XKB             0
            #if LV_LIBINPUT_XKB
                /** "setxkbmap -query" can help find the right values for your keyboard */
                #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
            #endif
        #endif

        /* Drivers for LCD devices connected via SPI/parallel port */
        #define LV_USE_ST7735        0
        #define LV_USE_ST7789        0
        #define LV_USE_ST7796        0
        #define LV_USE_ILI9341       0
        #define LV_USE_GENERIC_MIPI  0

        /** Driver for Renesas GLCD */
        #define LV_USE_RENESAS_GLCDC    0

        /** Driver for ST LTDC */
        #define LV_USE_ST_LTDC    0
        #if LV_USE_ST_LTDC
            /* Only used for partial. */
            #define LV_ST_LTDC_USE_DMA2D_FLUSH 0
        #endif

        /** LVGL Windows backend */
        #define LV_USE_WINDOWS    0

        /** LVGL UEFI backend */
        #define LV_USE_UEFI 0
        #if LV_USE_UEFI
            #define LV_USE_UEFI_INCLUDE "myefi.h"   /**< Header that hides the actual framework (EDK2, gnu-efi, ...) */
            #define LV_UEFI_USE_MEMORY_SERVICES 0   /**< Use the memory functions from the boot services table */
        #endif

        /** Use OpenGL to open window on PC and handle mouse and keyboard */
        #define LV_USE_OPENGLES   0
        #if LV_USE_OPENGLES
            #define LV_USE_OPENGLES_DEBUG        1    /**< Enable or disable debug for opengles */
        #endif

        /** QNX Screen display and input drivers */
        #define LV_USE_QNX              0
        #if LV_USE_QNX
            #define LV_QNX_BUF_COUNT        1    /**< 1 or 2 */
        #endif

        /*==================
        * EXAMPLES
        *==================*/

        /** Enable examples to be built with the library. */
        #define LV_BUILD_EXAMPLES 0

        /*===================
        * DEMO USAGE
        ====================*/

        /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
        #define LV_USE_DEMO_WIDGETS 0

        /** Demonstrate usage of encoder and keyboard. */
        #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

        /** Benchmark your system */
        #define LV_USE_DEMO_BENCHMARK 0

        /** Render test for each primitive.
        *  - Requires at least 480x272 display. */
        #define LV_USE_DEMO_RENDER 0

        /** Stress test for LVGL */
        #define LV_USE_DEMO_STRESS 0

        /** Music player demo */
        #define LV_USE_DEMO_MUSIC 0
        #if LV_USE_DEMO_MUSIC
            #define LV_DEMO_MUSIC_SQUARE    0
            #define LV_DEMO_MUSIC_LANDSCAPE 0
            #define LV_DEMO_MUSIC_ROUND     0
            #define LV_DEMO_MUSIC_LARGE     0
            #define LV_DEMO_MUSIC_AUTO_PLAY 0
        #endif

        /** Flex layout demo */
        #define LV_USE_DEMO_FLEX_LAYOUT     0

        /** Smart-phone like multi-language demo */
        #define LV_USE_DEMO_MULTILANG       0

        /** Vector graphic demo */
        #define LV_USE_DEMO_VECTOR_GRAPHIC  0

        /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/
        #define LV_USE_DEMO_EBIKE           0
        #if LV_USE_DEMO_EBIKE
            #define LV_DEMO_EBIKE_PORTRAIT  0    /*0: for 480x270..480x320, 1: for 480x800..720x1280*/
        #endif

        /** High-resolution demo */
        #define LV_USE_DEMO_HIGH_RES        0

        /* Smart watch demo */
        #define LV_USE_DEMO_SMARTWATCH      0

        /*--END OF LV_CONF_H--*/

    #endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/
