#ifndef GAME_EDITOR_AUTO_MAP_H
#define GAME_EDITOR_AUTO_MAP_H

#include <game/editor/map_object.h>

#include <vector>

class CAutomapper : public CMapObject
{
	class CIndexInfo
	{
	public:
		int m_Id;
		int m_Flag;
		bool m_TestFlag;
	};

	class CPosRule
	{
	public:
		int m_X;
		int m_Y;
		int m_Value;
		std::vector<CIndexInfo> m_vIndexList;
		bool m_IsGuide;

		enum
		{
			NORULE = 0,
			INDEX,
			NOTINDEX
		};
	};

	class CModuloRule
	{
	public:
		int m_ModX;
		int m_ModY;
		int m_OffsetX;
		int m_OffsetY;
	};

	class CIndexRule
	{
	public:
		int m_Id;
		std::vector<CPosRule> m_vRules;
		int m_Flag;
		float m_RandomProbability;
		std::vector<CModuloRule> m_vModuloRules;
		bool m_DefaultRule;
		bool m_SkipEmpty;
		bool m_SkipFull;
	};
	class CRun
	{
	public:
		std::vector<CIndexRule> m_vIndexRules;
		bool m_AutomapCopy;
	};

	class CConfiguration
	{
	public:
		std::vector<CRun> m_vRuns;
		char m_aName[128];
		int m_StartX;
		int m_StartY;
		int m_EndX;
		int m_EndY;
	};

public:
	explicit CAutomapper(CEditorMap *pMap);

	void Load(const char *pTileName);
	void Unload();
	int CheckIndexFlag(int Flag, const char *pFlag, bool CheckNone) const;
	void ProceedLocalized(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed = 0, int X = 0, int Y = 0, int Width = -1, int Height = -1);
	void Proceed(class CLayerTiles *pLayer, class CLayerTiles *pGameLayer, int ReferenceId, int ConfigId, int Seed = 0, int SeedOffsetX = 0, int SeedOffsetY = 0);
	int ConfigNamesNum() const { return m_vConfigs.size(); }
	const char *GetConfigName(int Index) const;

	bool IsLoaded() const { return m_FileLoaded; }

private:
	std::vector<CConfiguration> m_vConfigs;
	bool m_FileLoaded = false;
};

#endif
