# Times out
dEQP-GLES31.functional.geometry_shading.basic.output_256
KHR-GLES31.core.tessellation_shader.vertex.vertex_ordering
KHR-GL46.tessellation_shader.vertex.vertex_ordering
KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage

# The mesh shader tests trigger GPU resets on amdgpu, making the system
# unstable, so they have to be be skipped for now.
KHR-Single-GL46.meshShader.*
