in vec4 vertPosition;
in vec4 vertTexCoord;
in vec4 vertColor;
out vec4 fragTexCoord;
out vec4 fragColor;

layout (std140) uniform matrixData {
	mat4 modelViewMatrix;
	mat4 projMatrix;
};

void main()
{
	fragTexCoord = vertTexCoord;
	fragColor = vertColor;
	gl_Position = projMatrix * modelViewMatrix * vertPosition;
}
