Sound Environment - QtFRED Help

# Sound Environment

Accessed via Sound Environment in the Mission Specs dialog.

Applies an environmental reverb effect to in-game sound effects and messages. Select a preset from the list as a starting point, then adjust the individual parameters to taste.

## Parameters

Parameter | Description
--- | ---
Volume | Overall level of the reverb effect mixed in with the dry signal. Higher values make the environment sound more pronounced.
Damping | How quickly high frequencies are absorbed as the reverb tail decays. Higher damping produces a warmer, more muffled reverb, as if the environment has soft or absorptive surfaces.
Decay time | How long the reverb tail rings out after a sound stops, in seconds. Longer values simulate large or reflective spaces such as hangars or caverns; shorter values suggest small or dampened rooms.